October 15th, 2013, 11:49
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If you mean Lewwyn, there is no yield on that tile so no, he doesn't have IW.
October 15th, 2013, 13:01
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(October 15th, 2013, 11:48)Boldly Going Nowhere Wrote: Can you tell based off tile yields whether they have IW yet? I can't see if the yield is absent (so no IW) or if it is just hidden behind the resource icon. Also, what is his city count?
If a civ knows IW (or BW or AH) then they will show the extra 1h tile yield from having the resource there. So look at the screenshot of Nakor settling by the iron. It's 1f2h instead of the normal 1f1h of a grass hill. If they did not know IW it would still show as 1f1h
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October 15th, 2013, 13:15
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Thanks, I did mean Lew, I just couldn't tell 100% that the hammer from the tile yields wasn't hidden behind the pop up resource icon. How do you read Lew v. Azza down there? Does Azza have IW, are they duking it out or just staring at each other? I haven't read Lew's thread and Azza doesn't update much, so I'm pretty much in the dark down there.
October 15th, 2013, 14:00
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The easiest solution would be to read Lewwyn's thread to find out, lurker scum! But I hate his thread, it makes me hungry every time I read it. Why is there so much bacon in his thread and none to eat? WHY?
October 15th, 2013, 16:50
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(October 15th, 2013, 14:00)spacetyrantxenu Wrote: The easiest solution would be to read Lewwyn's thread to find out, lurker scum! But I hate his thread, it makes me hungry every time I read it. Why is there so much bacon in his thread and none to eat? WHY?
Cause I ate it all. :P
October 15th, 2013, 20:15
(This post was last modified: October 15th, 2013, 20:17 by pindicator.)
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Scooter, peeking at the workers in game. If we can chop out the library to finish at eot 95 that would be best. Because the culture will lay out like this:
t92 (this turn) - 3/10 culture
t95 - 6/10 culture. Finish library eot
t96 - 7/10 culture during turn withi +3cpt, popping borders at end of turn.
How to Get There:
Blue -
t92 - finish chop into Timbers
t93 - move E
t94 - chop
t95 - chop with Red
Yellow -
t92 - move E-SE-E to forest (don't finish chopping the banana)
t93-95: chop
Red -
t92-93 - pre-chop
t94 - move SE-SE-NE
t95 - chop with Blue
So on t96 we then can make a road E of Timbers, and put 1t of a road into the marble. Which means we're 1 worker-turn away from getting the marble hooked up and connected on t97. If we are confident we can get Calendar done in 4t (which honestly looks likely because we're only 5g short of doing that by what I can see in game) Since we definitely will have Calendar by end-of-turn 96 (5 turns from now), then we need to not pre-chop the forest that Red is on, or just pre-chop/road for 1 turn's worth and instead move him to chop the tile NE of Timbers so we'll have that extra worker turn for roading both tiles to connect the marble by end of t96, right before the borders pop.
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October 16th, 2013, 15:55
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Did some very quick, very rough number crunching just now, and it looks like if we can get 6 workers in range to 1-turn the marble then that should speed up MoM by a turn. I'll look at it in more detail tonight after work
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October 16th, 2013, 22:44
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Turn 093
Updated on Project Circumnavigation:
Almost finished looping past Mackoti, at which point we'll finally be moving west again. Same deal out east where we've been making a new contact every turn:
Really hoping I can find a northern route, little disappointed by this little cove. Anyway, this is retep right here, captain of the bottom of the scoreboard. Even "I either lost a city to barbs or starved a city and all I got was this stupid title from scooter" slowcheetah is above him (Civstats weirdness awhile back). Why is he doing so badly? This has been happening to the detriment of the turn pace:
Yeah retep has been seemingly just razing random cities and not really building cities at all. Anyway, I'm feeling pretty great about our circumnavigation chances if it is indeed doable with just galleys. Out of the guys we've met on this east continent so far (Dhalphir of Murica, Bacchus of something orange, retep of Khmer), none of them have met any of our other contacts... so we seem to be the only ones pushing circumnav hard. That bodes well. Some mass map trading or an astronomy-only setup could still screw us out of it of course, but there's some caues for optimism. I think we have a decent shot at landing MoM here, and I think our circumnav chances are higher, for whatever that's worth. Anyway, on a domestic level - pindicator I did this:
I know we were looking to avoid whipping for various reasons, but I think it's worth it here. We're cutting it close on Calendar, and this mildly reduces maintenance, and it gets us quite a few beakers extra by amplifying the double gems with a library. I turned science down 2 notches to 80%. We can't really afford to turn it off, but I think we'll get Calendar by running closer to break even for a turn or so, so it makes sense I think to lower it a tad now, and run full science next turn when we have the library here. Here's another thing we need to decide shortly:
There is no obvious place for the incense plant given the lack of food, so here's two ideas. The desert hill is the best defensive front with Commodore. It's on a hill obviously, but it also gets 2 peaks on the north side, which will give us great visibility in this region. The city itself is wretched bad, but good defense + additional happy makes it obviously worth settling. The other suggested location is generally quicker starting, and it lets us grab the horse. It has a mess of forests to get it started quickly too. The second incense wouldn't get picked up here, so that's a downside, especially since it's a valuable trading chip. I think I'm generally favoring just settling the desert hill, but I'm very open to being convinced on another spot.
Oh that's right, Lewwyn is SPI too. Lovely.
October 17th, 2013, 00:22
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With the incense, I would plant either on the desert hill, or plant on the desert incense (which shares the rice). I think I would also rather just plant on the hill and take a defensive city + 2 incense though.
I wonder what it would be like to have cities with lots of food. I'm sure Lewwyn is whining about something else with his start, but IMO he's got the best land I've seen so far this game.
I've gotten MoM down to a 3 turn build. We'll have it at end of t99 with a little starvation, which means in time for it to count for the t100 power rankings. Because that's what really matters
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October 17th, 2013, 01:01
(This post was last modified: October 17th, 2013, 19:37 by pindicator.)
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Okay, here's the Grand Plan .
First, here's all the workers, already moved for Turn 093
CD - Clyde Drexler
TP - Terry Porter
HZ - Henrik Zimmerman
CR - Cal Ripken Jr
DS - Damon Stoudamire
DL - Damian Lillard
?? - unnamed worker
t94
CD: S-SE, chop, cancel
CR: E-SE-NE (joining DS)
DL: Chop (2/3)
DS: Chop (1/3)
HZ: NE, finish road
TP: Mine (3/4)
??: chop (1/3)
Trailblazers:
Size 7, 17/34 food
Fish, Cow, Iron, hamlet x2, grass hill mine, angry dude
settler (82/100) at end of turn
t95
CD: S-SE, road the desert (1/3)
CR: Finish Chop (with DS)
DL: Finish Chop
DS: Finish Chop (with CR)
HZ: SE, road desert (2/3)
TP: Finish Mine
??: chop (2/3)
Trailblazers:
Size 7, 17/34 food
Fish, Cow, Iron, hamlet x2, grass hill mine, angry dude
settler (99/100) at end of turn
t96
CD: finish road on the desert
CR: SE, road marble (with DL)
DL: E, road marble (with CR)
DS: Road tile he's on (finishes road with HZ)
HZ: SE, road tile (finishes road with DS)
TP: E-E-SE (to desert)
??: road (1/2)
Trailblazers: WHIP IT!
Size 6, 17/32 food
Fish, Cow, Iron, grass hill mine (x2), angry dude
settler (148/100) at end of turn
CALENDAR FINISHES END OF TURN!
t97 -
CD: SE-SE, quarry marble
CR: quarry marble
DL: quarry marble
DS: SE, quarry marble
HZ: SE, quarry marble
TP: SE, quarry marble
??: finish road
Trailblazers:
Size 6, 19/32 food
Fish, Cow, Iron, grass hill mine (x2), plains hill mine +48 overflow from the settler
MoM (134/450) at end of turn
t98 -
CD: move NE-NE-NE-N
CR: NE-NE-NE, build a cottage
DL: NE-NE-NE, build a cottage
DS: NE-NE-NE, build a cottage
HZ: NE-NE-NE, build a cottage
TP: NE-NE-NE-SW (to pre-chopped 3rd ring forest)
??: finish chopping on tile
Trailblazers:
Size 6, 15/32 food
Cow, Iron, grass hill mine (x2), plains hill mine, plains forested hill +30 from chop
MoM (238/450) at end of turn
t99 -
CD: chop plains hill forest (3/3)
CR: N, mine plains hill
DL: N, mine plains hill
DS: N, mine plains hill
HZ: N, mine plains hill
TP: chop 3rd ring forest
??: W, chop last forest
Trailblazers:
Size 6, 15/32 food
Cow, Iron, grass hill mine (x2), plains hill mine (x2) +84 from 3 chops
MoM (452/450) at end of turn
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