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New Civilization 5 Expansion - Brave New World

As someone who played the first Civilization game, I can assure everyone that all units on the same tile dying together was not "awesome". Along with the zone of control rules, it made for some really goofy tactical play that had little relationship to reality. Combat was probably the weakest element of the first Civilization, and it was one thing that the later Civilization games enormously improved upon. They have an old list of the AI combat foolishness at CivFanatics that I'll link to; here's my favorite one:

Quote:One of the most common failing of AI is not bypassing strong points on the way to an objective. You can set up a kill zone by building a road to the strong point from AIs' likely areas of approach, put a couple of defensive units fortified on defensive terrain (ex. mountain), and watch bodies pile up until they are higher that the hill you are sitting on! It is almost as easy as putting up a sign the says "TRAP IS HERE, PLEASE ENTER AND DIE".
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Sounds like less a symptom of lethal stacking, and more a symptom of bad AI. Though, if stacking is possible, I have no idea how you could even get an AI to not stack and not leave them risking all their units for nothing. And I guess it's better to have a design that is robust enough to stand up for AI screwiness, while maximising its strengths.
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Well I won as Venice on IMM. However, I played on islands so it really doesn't count. You cannot be attacked by Barbs and other Civs so you can skip military and break the intended growth curve. This is at least a difficulty level of toughness.

But at least it lead to an amusing result; a maxed-out city:


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While playing a game a hilarious fail happened: An AI is trying to build a ship in a city. But cannot because there is a ship in it and it cannot move out. So the ship just sits in the production Queue. The reason why it can build ships is because Subs can go under ice...


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Subs can go under ice? killer .... should be blocked from building all non-sub naval tho.

NEXT PATCH!! :D
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Does anyone know the formula for how long it takes for spies to steal a tech? I know that it uses the cheapest tech but I think there is a rule that makes it so that you cannot use the cheapest tech twice.
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I think they changed it in BNW to be the median tech rather than the cheapest. But I can't say for sure.
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(November 18th, 2013, 09:52)Azza Wrote: I think they changed it in BNW to be the median tech rather than the cheapest. But I can't say for sure.

I'm pretty sure that is correct. I played a game with no water-bodies so didn't research even sailing. My spies would be insanely fast if they used the cheapest tech.
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http://forums.civfanatics.com/showthread.php?t=517970

lol
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Civilization V: how we forgot everything that we had in Civilization IV.
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