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[SPOILERS] Caught in tides of war... yuris125 and Krill - PBEM56

Yeah, but it's +50% but because the plains hill forest is outside borders, only get +1 hammers for 5 turns and then get +2. Worker would finish eot T10 if you go straight worker. But can't go straight worker, have to go work boat first, and at that point working a food tile to build the worker so actually have to grow to size 2 to work the hill and that delays the worker before PRO will have any effect.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Ah. I see what you mean. I was thinking about Worker first rather than WB first.. but maybe that's even worse

OK, I expect when I come home tonight I will be convinced to go Egypt smile
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do you still think Imp/Pro with Egypt by the way? We don't want Cha ourselves, do we?
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I think if the aim is to rush someone with 2 war chariots then might as well throw all of the eggs in 1 basket. Getting out that worker and settler (due to the multipliers) and then those 2 WC is more important than 3 happiness that will not assist in getting out those units. Not saying that CHM is bad or anything (I think it's OP) but in this instance I wouldn't pick it. IMP looks pretty strong though, cheap markets and banks is pretty damned nice. PRO speaks for itself.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Does Seven's pick of Zulu change anything? I guess we're not rushing Seven? smile
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Well, actually, it might do.

Common meta is that capital copper is ok because can't rush people

Impi break that meta quite well

Horses are often no where near starts, which is why I suggested IMP, to settle for where ever they spawn if we didn't luck out and settle on top of them. So there is that risk that even if settling to the NW to rush someone would work out we end up right on top of Seven and all hell breaks lose.

Personally I think that Seven will not pick a CHM leader, as there are already 2 chosen, and I think he recognizes that it means CHM needs a nerf, or people have bad judgement on trait values. That means that I don't really care for the Zulu pick; I also think that Impi without C1 are shit as rushing units (still amazing defenders though). I do not have any idea what he will pick though.

Realistically, it's up to you to either choose to roll the dice on Egypt, or basically roll the dice on random leader/civs combos.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Ok. My concern is exactly that this pick means he will start getting Impis early, and will be able to defend a 2WC-rush easily. I'm not concerned about him rushing us

However, your arguments against all other options we could come up with were very convincing. If not Egypt, then what? Wang Kon of India was probably my favourite idea - and doesn't look much better, if at all. If we're rolling dice in any case, may as well get the benefit the chance of killing someone early

So, Charlemagne of Egypt it is
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Well...you want to really screwball idea?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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of course I do
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Start with Hunting and pray to god that moving the scout onto the plains hill forest uncovers food, and can settle for the crab/corn with the second city.

Realistically think that means that IMP is mandatory and have to get it at size 2; don't need a second worker because can build a workboat to hook the crab.

That leaves you with a choice of Vikings (Fishing)/Russia (Mining)/Persia (Agri)/Mongolia (Wheel)/Khmer (Mining)/HRE (Myst)/Greek (Fishing)/German (Mining)/Ethiopia (Mining)/Celts (Myst)/Aztecs (Myst). Personally, I don't think there are many good choices if you choose this, but Celts are hard to crack on defence and HRE are not bad if you choose IMP/ORG
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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