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I always love when sequels reintroduce obvious exploits that were specifically plugged up in previous installments ages ago.
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(January 1st, 2014, 16:34)NobleHelium Wrote: Civilization V: how we forgot everything that we had in Civilization IV.
I don't think Firaxis learned anything in the first place from Civ4 because Soren did everything and left.
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I'm not surprised, nor is this even worthy of pathos.
Third rate game made by a fifth rate company.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Haha, and I thought the fact that production overflow not being multiplied downwards was weird. At least that had a cap and you needed to take the piety social policy to fully exploit. This, on the other hand, is completely broken.
I guess that's what happens when the original design docs lacked research overflow, and it had to be clumsily hacked in a few patches after release.
January 18th, 2014, 00:57
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Well Civplayers is dead again...
January 18th, 2014, 01:10
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(January 18th, 2014, 00:57)MJW (ya that one) Wrote: Well Civplayers is dead again...
How can they be dead twice? Did they come back to life briefly?
Surprise! Turns out I'm a girl!
January 18th, 2014, 01:13
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(January 18th, 2014, 01:10)Dp101 Wrote: (January 18th, 2014, 00:57)MJW (ya that one) Wrote: Well Civplayers is dead again...
How can they be dead twice? Did they come back to life briefly?
Yes. There site went down. Then it got back up. Now it's down again...
January 19th, 2014, 04:00
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Not to thread crap or intended to derail but has anyone played Civ Revolutions? Was it also not really designed or was it pretty good?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
January 19th, 2014, 14:28
(This post was last modified: January 19th, 2014, 14:35 by MJW (ya that one).)
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(January 19th, 2014, 04:00)antisocialmunky Wrote: Not to thread crap or intended to derail but has anyone played Civ Revolutions? Was it also not really designed or was it pretty good?
That game was doomed before even the first line of code was written. Civ+Console= .
The community didn't get big enough to even test it out to begin with. However, Deity was really easy to beat and the MP community never had more than 100 serious players. Who cares about balance if you cannot even get to square one?
Amusing factoid: This game is the only true Sid Meir Civ game other than Civ1. I watched a Firaxis video were someone said that Firaxis always works on two games at a time. The 'Civ' game and the 'Sid' game. That's how much of a misnomer the title of a civ game is.
January 29th, 2014, 12:25
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I was looking at some Civ5 stats.
Only 5.8% have won a game on King difficulty, 3.2% on Emperor and 1.3% on Deity.
Prince was a bit more popular at 13.7%.
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