June 18th, 2014, 15:58
(This post was last modified: July 6th, 2014, 08:00 by suttree.)
Posts: 1,250
Threads: 7
Joined: Dec 2012
GAME IS LIVE!
Realms Beyond Pitboss 21
Summary: A 6+ player AI-diplo modded pitboss open to all skill levels.
Map Creator: Commodore
Teams:
(1)suttree
(2)GermanJoJo/Lord Parkin (+ToW/ToW test)
(3)Barteq(~ToW)
(4)Azza
(5)zanth/Bacchus(+RBMod/ToW test)
(6)Gavagai(+RBMod/ToW test)
(7)Gawdzak/BaII(+RBMod/ToW test)
(8)retep
Teammates:
*Whosit
*Hashoosh
Mod: RBMod or Tides of War
Map: Natural looking non-mirrored map. Large. Worldwrap Cylindrical. Distance of 13-15 tiles from one start to another.
Speed: Normal
Turn Pace: 23h Turn Timer/24 Realtime/48h for First Turn
Costs: Emperor
Tech Cost Scaling: On
Technology Trading: Off
Barbs: On
Huts: Off
Events: Off
Vassals: Off
Civilization Picks: Snake Pick,ABBA,Map Creator rolls pick order
Diplomacy: AI diplo only
GUIDELINES FOR PLAY (adapted from this)
Posts: 5,648
Threads: 30
Joined: Mar 2014
Sounds great to me. My vote is for ToW and would be fine with any of the picking methods.
Posts: 3,537
Threads: 29
Joined: Feb 2013
Sign-up conditional on a willing team-mate. Not ToW, at least not with traits giving +1 food/hammer per late-game tile.
Posts: 4,832
Threads: 21
Joined: Nov 2009
As I said in the other thread, I'm interested if I can ride shotgun with a veteran player. I don't particularly care about the mod, but I have no experience with ToW. Haven't even read any of the games using it.
Posts: 23,558
Threads: 134
Joined: Jun 2009
RB mod needs updating with a bunch of things, unfortunately I do not have time to do it until 5/7/14, and I lack the ability to make the changes completely.
You can basically take 2.0.6.4 which is the PB18 version with no map trading or the 2.0.5.3 version which has map trading enabled.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 18,027
Threads: 164
Joined: May 2011
No game-breaking bugs though, correct?
Can't say PB13's version doesn't work to make a good game, nor PBEM 55's.
June 18th, 2014, 16:24
(This post was last modified: June 18th, 2014, 16:25 by Krill.)
Posts: 23,558
Threads: 134
Joined: Jun 2009
Ultimately if you can find a version of the mod I can't exactly stop you from using it. But the new version of the mod has an observer mode and a somewhat more...sane...known tech bonus. Unfortunately I don't even know how to use github so I can't get the next version of the mod together.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 874
Threads: 10
Joined: Oct 2013
I'm interested in teaming with someone with stronger civ skills than me (so anyone, basically)
I don't know if I'll be able to be a regular turn player, however, but I am happy grabbing turns when needed.
Posts: 4,832
Threads: 21
Joined: Nov 2009
(June 18th, 2014, 16:18)Krill Wrote: RB mod needs updating with a bunch of things, unfortunately I do not have time to do it until 5/7/14, and I lack the ability to make the changes completely.
Is that the date you meant to state, or...? Oh, wait wait. Are you one of the sane people who writes d/m/y? Because then that would make more sense.
Posts: 23,558
Threads: 134
Joined: Jun 2009
I think most people on RB would take issue with describing me as sane Whosit, but yes, d/m/y.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|