July 23rd, 2014, 02:52
(This post was last modified: July 23rd, 2014, 02:53 by Lord Parkin.)
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Had intended to play any unplayed turns, but the turn flipped half an hour before I got back from skiing. Perhaps we could consider lengthening the timer by an hour, since I often miss it by so little. Apparently as a group we aren't so good at being vigilant about pauses every turn.
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I'm usually around that time of night, just not this night b/c of some insane IRL drama. I'll try to keep an eye out for any situations like this in the future...
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Pausing this turn for an hour seems reasonable at least, just to move the roll over time.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Hey, LP, I don't seem to be able to get through your firewall.
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Paused for Jowy (or Parkin if he's around) with 35 minutes left on the clock.
July 24th, 2014, 01:49
(This post was last modified: July 24th, 2014, 01:55 by Lord Parkin.)
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Played for Jowy. New turn is up.
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I think maybe we're bouncing off each other, Furungy? I'll stay out until you've played.
I have to run.
July 24th, 2014, 23:52
(This post was last modified: July 24th, 2014, 23:52 by GermanJoey.)
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paused w/ 1:16 left on the clock.
July 25th, 2014, 00:28
(This post was last modified: July 25th, 2014, 00:29 by GermanJoey.)
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