November 22nd, 2015, 15:09
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Capital: Grow to 11, improve the hills to mines so we get to 21 production (2 center, 4 ivory, 2 cow, 4 PH-mine, 3x3 GH-mine) while building the forge with chops. 34 overflow this turn + 30 from chop = 64 + another 30 from chop is 94. Leaves 26. We make 8 right now, so that's more or less 3 turns as that number might change. Probably a unit afterwards, then 2-turns catas.
Need the worker west of it to chop -> finish the 2/4 mine. Other worker that chops now mines afterwards. 3 miner necessary.
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OME: Build units (2 axes), till catas are available. 2-whip cata into cata
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Overspark: Build Forge, build a unit, 2-whip cata into cata
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Mogor: Maybe a unit.
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Nat Pagle: Finish Spear, check for Forge. Else units (2 turns axes or spears), so ~4 units from there
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Will get us to ~10+ units and around 5-6 catas fast enough for Donovan. We can then produce more in the background. Probably 3+ units per turn without whips.
Btw: Fuck HE needing a Colosseum!
November 22nd, 2015, 15:19
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what's your city count right now? and could you post a demos screen?
November 24th, 2015, 20:52
(This post was last modified: November 24th, 2015, 20:53 by NobleHelium.)
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Colossus built by Donovan for mackoti. Commodore launches GA and swaps civics. CH is a jackass. End turn report.
November 24th, 2015, 23:18
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(November 24th, 2015, 20:52)NobleHelium Wrote: Colossus built by Donovan for mackoti.
DansGame
(November 24th, 2015, 20:52)NobleHelium Wrote: Commodore launches GA and swaps civics. CH is a jackass. End turn report.
BibleThump
I've got some dirt on my shoulder, can you brush it off for me?
November 26th, 2015, 05:21
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Little joker:
November 26th, 2015, 13:03
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Counteroffer with the reverse maybe.
November 26th, 2015, 16:07
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Thought about it, but I decided against for the moment. I guess his thinking was that he has Alphabet, which not many players have, so he can ask for money in exchange for open borders and therefore trade-commerce. Thing is, right now the commerce with plako is like 2 instead of 1 for internal routes. So I doubt we gain much by agreeing to open borders in the first place. And even if, he gains as much as we do. Paying him on top is just a stupid proposition - so I'm pretty sure one of our neighbours will take it.
November 27th, 2015, 03:43
(This post was last modified: November 27th, 2015, 03:49 by NobleHelium.)
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Apparently Elkad wants us to pay 6 gpt for OB as well! We don't even have a route to him (he does to us) so we wouldn't even get anything. Makes total sense buddy!
Any place we could settler somewhere? Not sure if we can. Are we going to be annoyed if CH takes the last spot?
We got graphs on REM and his power is...very high. He isn't close enough to attack taotao though is he? I don't see how unless there's some way to wrap around in the north.
November 27th, 2015, 06:30
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They are all crazy. Be it with there trade routes, be it with their military.... Anyhow, we will up our own by around 100.000 points (equal to 20 catapults) in a few turns. Probably not all catapults though .
I don't think REM is close enough to taotao, though I think the land might wrap back around in the north.
As for CH: We can build a settler in Overspark I think. We might lose some happy if we lose our trades and can't get happy from somewhere else, so I don't think it hurts that much if we build a settler there instead. If we are still too late, so be it. That spot isn't all that great anyway + it will cost him quite some military to defend it I believe (due to that sea in the middle that he has to go around with every unit).
November 27th, 2015, 12:38
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So yeah, war has been declared.
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