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Adventure Fifty-Five: RB Sweepstakes - CLOSING DAY

[SIZE="6"]Adventure Fifty-Five: RB Sweepstakes[/SIZE]

Sponsor: Swiss Pauli
Opening Date: Monday, September 17, 2012
Duration: Four Weeks
Map Script: Pangaea
Game Speed: Normal
Difficulty: Monarch
Leader: Your Choice! of Imperialistic leaders
Civilization: Your Choice as determined by your leader
World Size: Standard
Opponents: Five
Victory: Cultural (all enabled)
Options: Always Peace, No Random Events
Version: Beyond the Sword v3.19

Good afternoon! Welcome to the first ever running of the RB Civ Handicap Stakes. The player (jockey) may choose his mount from the list of Imperial horses (leaders) below. This is a Handicap Stakes so the weaker horses receive a bonus to ensure a competitive race in this first past the post contest. Aside from Victoria, each civ will receive a deduction to its actual finishing turn for scoring purposes. Thus Genghis winning on T300 and receiving a 33 turn deduction will produce a T267 date for scoring. The list of turn discounts is found below.

Pre-race favourite and top weight Tricky Vicky will surely be a leading contender if the handicapper hasn't caught up with her. Jumpin' Joao is supremely fast out of the stalls but doubts exist about his stamina. Slippery Suleiman is considered the thinking man's choice, but there will surely be some takers for Avid Augustus at those odds. Catty Cathy will need to get creative if she's going to stand a chance in this company, but Justinian the Jester might not find conditions to his liking. Judge Julius isn't likely to have many backers even at these odds, and the same can be said for Chic Charlemagne. Completing the field are ranking outsiders Cygnet Cyrus and Galloping Genghis. Will any jockey be bold enough to take either of these as his steed?

Code:
Leader          Turn Discount
Victoria        0     (Financial)
Joao            5     (Expansive)
Suleiman        8     (Philosophical)
Augustus        12    (Industrious)
Catherine       15    (Creative)
Justinian       18    (Spiritual)
Julius          20    (Organized)
Charlemagne     25    (Protective)
Cyrus           30    (Charismatic)
Genghis         33    (Aggressive)

VARIANT RULES:

1. City razing is prohibited; you must keep all culturally flipped cities.

2. Use of the whip is banned. Indeed, the only civics permitted in this game are as follows (all available from the start of the game):

[attachment=76]

(Since switching civics is prohibited, keep in mind that 'the old ways are best'.)

[attachment=77]

Scoring: Fastest cultural victory, after the turn discount.

Honourable mentions: Number of AI cities flipped by culture. All cities must be kept, no razing (also for barb cities).

[attachment=78]

(Your city is already settled. It will have a different name depending on your civilization choice, naturally.)

Closing Date: Monday, October 15, 2012. Reports due by the end of Tuesday, your local time.
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The saves aren't posted yet; the adventure will open sometime on Monday. I'm posting this up ahead of time for any feedback or corrections it might need. Swiss Pauli is the sponsor and has final call over any rules issues or questions.

We'll post all the saves, so you can pick the one for your leader. Please send a private message to Swiss Pauli with your leader choice once you've made it.
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So you start the game with Democracy, Medicine and Liberalism?
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Wait, You only give Justinian an 18 turn handicap and you basically turn off one of his traits, yet Genghis gets almost double the handicap and at least has a secondary bonus? Civs aren't even close, either, IMO, in an SP game.

But hey, your game...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Indeed you do start with those techs.
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@Krill - that's quite a spoiler of a comment. Working out whether the handicapper has done a good job is part of the fun but it should be done in private, not in public.
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I don't agree. It's 100% obvious and implied by your scoring system.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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The spoiler is that by publically stating your opinion on two leaders, you will influence the decision making of other players.
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Krill and everyone, please respect the sponsor's wishes and refrain from commenting on the strategic choices of leaders. I won't start deleting posts yet but will if it becomes necessary.

BTW Swiss, I told ya that the first question in the info thread would be someone asking how the civics got enabled wink
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I have written enough about traits and strategy on this forum that posting the same thing here will not affect other peoples decisions. That handicap OTOH...

If you want to carry on with this you can send a PM.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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