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Casual pitboss? |
Posted by: Dreylin - February 5th, 2016, 09:26 - Forum: Pitboss 32
- Replies (176)
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So with the veterans all off microing themselves until their eyes bleed on a natural map, who fancies a casual romp through one of RB's patented lush wonderlands?
I hear that Xenu has a map (cruelly rejected by the vets) that might be available, but if sign ups exceed that then we can look for something else maybe?
I'd default back to the PB28 mod & ruleset (probably without the extended diplo) due to familiarity, but happy to discuss and build consensus. However as a casual game, I think anyone who comes with a "it's this setting or I walk" demand will be walking.
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Current signups:
Dreylin & Aurorarcher
AdrienIer & Mardoc
Jowy
Ichabod & Bobchillingworth
AutomatedTeller
Molach
Mr. Cairo
Gawdzak
BRickAstley & Pirate Blood God
Boldly Going Nowhere
NylesStandish
yuris125
CLOSED!
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Update: German Joey has very generously agreed to make us a map ... and we seem to have a forum!
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Worst Turns Ever |
Posted by: scooter - February 3rd, 2016, 10:21 - Forum: Civilization General Discussion
- Replies (25)
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A brief tangent popped up in Pindicator's PB31 thread about each person's worst turn ever. This got me thinking - I'd love to see a thread full of everyone's most miserable turns of Civ ever, especially since a lot of them probably happened publicly here.
So let's use this thread to each tell our worst turn of Civ ever so we can commiserate. Worst turn can be defined however you want - whether it's the one that pained you the most, the one that single-handedly ended your chances of winning, etc. There's been some (in)famous turns here. Regorrarr's PB1 ending is the gold standard by which everyone measures bad turns, and the PB6 ending shocker was pretty stunning to watch too, so I'm hoping some of those will get told first-hand in here too by those who had the misfortune of being on the wrong end of those. I've got a pretty ugly one myself, so I've written up a summary of it that I'll post here first.
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[SPOILERS] Mardoc decides what kind of loser he wants to be |
Posted by: Mardoc - February 1st, 2016, 14:12 - Forum: EitB PBEM XLVII
- Replies (45)
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Aurorarcher Wrote:EDIT: That'd leave these leaders (27)
Dain/Valledia
Keelyn/Furia
Sabathiel/Capria
Alexis
Mahala
Ethne/Einos/Thessalonica
Cassiel
Tasunke
Auric
Arturus
Hannah
Thessa/Arendal
Garrim Gyr
Varn
Tebryn/Os-Gabella/Averax
Sandalphon/Shekinah
Rivanna/Faeryl
That's plenty, 27 leaders and 17 civs to choose from. Basically the only totally "banned" civs in this sense would be Clan and Kuriotates.
Mapmakers are also banning Auric and Hannah. So, let's do a first pass sort. Still want to wait on the starting screenie for a final ranking but I can at least cross off the super-weak or boring civs from my list.
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Possibles:
Keelyn (sum,cre)/Furia (raid, cha, barb) - Balseraphs are quite tempting. Nice mix of early/mid game power due to worldspell/puppets/loki. Keelyn's had a summoner nerf, but Furia...well, Barb hurts, I think (not sure with raging barbs on whether the beaker hit or lack of need for garrisons weighs more) but Raiders pairs horribly well with puppets, and Cha might well help with getting through the early game. Biggest handicap: Cha is a middling econ trait, Raiders isn't one at all...Balseraph is a solid civ but growth seems likely to be slow.
Mahala (Exp, Rai, Ing) of the Doviello: I've gained a surprising amount of respect for the Doviello from the duel league, especially Mahala. Expansive is probably the best trait in the game, especially on a big map. Raiders isn't quite as useful until you want to kill someone, then it's great. The Doviello melee line super cheap upgrades anywhere - well, it's not going to mean a winning early rush with this map, but it does mean cheap barb defenses. Just need to build beastmen and upgrade as tech permits/situation demands. WS is solid - can either be a panic button or a 'you die now' war upgrade. Combined with Raiders and wolf pack spell, a neighbor can have a very, very, bad day .
Thessa (Exp,Arc?)/Arendal (Spi,Cre) of the Ljosalfar: Notorious for performing worse than they seem like they should, probably because of how long the elf econ takes to ramp up (and elf worker pace). Well...big map, raging barbs, there's a chance, right? I lean Thessa if I go with them, because of my respect for Expansive...assuming I remember her traits correctly.
Varn of the Malakim: Varn's gone out of style lately. And really, there's no particular reason for that. Spi/Cre/Adaptive is still quite handy, and the Malakim still have a lot of little boosts here and there that add up pretty big. I'm very tempted by Varn. Might partially depend on the start: if Bob gives us floodplains and oases, he'll have a fast start.
Garrim Gyr of the Luchiurp: Luchiurp are in an odd state. I think they've gotten the most buffs and nerfs out of anyone in EitB. Their uniques are even more unique than most, hard to judge. Raging barbs/Monarch at least sounds like good Barnaxus-training conditions...if I'm willing to try to use golems.
Tebryn/Os-Gabella/Averax of the Sheaim: Much buffed lately. Barb/Expansive seems good on the map as described, so I'm tempted by Averax. Buildable Mobius Witches mean that he's got a lategame in addition to his strong Pyre Zombie era, although it's a lot of hammer investment to actually get to them. I'm a little burned out on them from the SG, but I'll probably end up with Averax on my list but low.
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Unlikely:
Ethne/Einos/Thessalonica of the Elohim: Seem somewhat stronger than the Bannor, but still fundamentally pretty boring. Inexplicably always seem to underperform: I can't figure out why, because they have a lot of boosts. Maybe it's a consequence of being boring and hence not getting people's best effort? Maybe...a lot of their bonuses are back-end, win-more sorts of things: Tolerant is a great example. Double the UU's, but only if you're already doing well enough to conquer someone. Same with Sanctuary - turns a winning war into a rout, but can only delay your loss if someone is ahead enough to be invading you. I don't think I want them, but I'm not going to rule them out entirely.
Sandalphon (Phi, Ind)/Shekinah (Cre,Arc) of the Sidar: Big map, Raging Barbs give potential to the Sidar (again). As does Arcane. But...I did just play them. Hard to say if that leans me more toward 'therefore I want to try again and get it right this time' or 'therefore go with someone else' . I'm less enthusiastic about Phi than I was - it's freaking hard to make more than maybe three Great People even as Phi - and Sidar want the arcane line no matter what else they're doing. Overall, waffling on these but if I go with them, probably will take Shekinah this time for variety.
Rivanna (Org,Sum)/Faeryl (Arc,Rai) of the Svartalfar: Without Volanna as an option, Sinister is merely useful, not awesome. Still interesting if I want to try out the elf econ...but I think Exp outweighs Org, especially on Monarch.
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Uninteresting:
Alexis (Agg,Phi) of the Calabim: Calabim are always strong. Agg might actually mean something with Raging barbs, Phi is decent. I've played a lot of Calabim, though, would prefer something else. Still, I wouldn't be surprised to see her come out to play here, and wouldn't be surprised if she does well, either.
Sabathiel/Capria of the Bannor: Have a chance, but I just don't like the Bannor. Cottage econ isn't horrible anymore but Bannor just aren't that interesting and demagogs can't compete with summons. Only reason to consider them is leader traits.
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Just...no:
Cassiel of the Grigori: Solid but boring. I don't like bending a game around an adventurer. No religions isn't a horrible handicap, but it is one. Cassiel has pretty good traits, though.
Dain/Valledia of the Amurites: Generally interesting if they make it to late game, but they never make it to late game. Big map/raging barbs/mapmaker trickery makes them ever so slightly more possible...but realistically it's still not going to happen. NOPE
Tasunke of the Hippus: Great dueler. Not so much for a big map FFA. Not likely to be invading anyone while Warcry is still an auto-win, no econ traits nor much civ-econ power makes this not going to work.
Arturus of the Khazad: I think Khazad still need a buff. Trebs are interesting but not interesting enough to make up for the vault/REX nerf and lack of magic. REX nerf hurts especially bad on a big map. NOPE
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So, I've got six civs in my 'possibles' bucket, due to both pure power considerations and ennui considerations. That's more than enough, given the field is only five. Just need to decide which way to jump, which partially depends on the starting screenie. Still, my ordering will likely look something like this:
High likelihood:
Thessa of the Ljo
Varn of the Malakim
Medium:
Furia of the Balseraphs
Garrim Gyr of the Luchiurp.
Low:
Averax of the Sheaim
Mahala of the Doviello
Why this particular ordering? Well...primarily, I've never actually pulled out the Ljo or Malakim that I can remember. Haven't played Luch either but they're less exciting. Sheaim and Doviello could do quite well but I've played them both recently. Secondary consideration: big map, raging barbs/monarch, calls for a mostly economic style. By the time we're fighting, the main factor is probably who has the most/best units, not Agg/Raiders/Worldspells
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So, anyone tempted to join me? I'm willing to bend my civ choices somewhat if there's someone you really want to see.
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Aurorarcher is looking for blood |
Posted by: Aurorarcher - February 1st, 2016, 13:56 - Forum: EitB PBEM XLVII
- Replies (130)
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Yeah, it's the losers game. I haven't given much of a thought to my picks yet. The losers list is the following:
Dain/Valledia <- played recently
Keelyn/Furia
Sabathiel/Capria
Alexis
Mahala
Ethne/Einos/Thessalonica
Cassiel
Tasunke
Auric <- banned?
Arturus <- played recently with the same civ & different leader
Hannah <- banned probably
Thessa/Arendal
Garrim Gyr
Varn
Tebryn/Os-Gabella/Averax
Sandalphon/Shekinah
Rivanna/Faeryl
So far I say no right away to Amurites (played in the last game) and probably Khazad (played in the game before that). Also Illians/Lanun seem to be banned. Some quick thoughts: I'd love to play with Alexis, probably because I've won all of my games with AGG, and I've wanted to try out the Vampires (and their new ability to build ECs). More thoughts to come later, but I need strong 2nd/3rd maybe even 4th pick anyway (if I pick Alexis 1st afterall) because they're a strong candidate for anyone to pick from the losers list IMO.
Map might have tons of water&lakes or sneaky land masses (that's why Lanun is banned probably).
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How to run Civ on Wine (for Macs) |
Posted by: ipecac - January 31st, 2016, 08:47 - Forum: Civilization General Discussion
- Replies (41)
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This thread is for all those who own a Mac (unlike the hoi polloi) and refuse to defile their silver baby with Windows via Bootcamp or emulators. The procedure below will allow you to play both RtR Modded and Pitboss games.
Main installation
Wrap your Civ in Wine. You can make a wrapper yourself using Winery, or download someone else's (as usual, downloader beware): For the CD version, follow instructions here while for Steam, try here.
That's all.
Mods
Install mod as per normal into the /Mods/ folder.
For EitB,
i) Right-click your wrapped Civ IV and click "Show Package Contents"
ii) Open "Wineskin"
iii) Install Eitb into C:/Program Files, then move the folders into the correct /Mods/ folder
Pitboss
There are a couple of optional changes that are useful for Pitboss:
1) Update your hosts file: detailed here.
2) Pause without a Pause button: use AutoHotKey to map another key, say 'n' to the Pause button (again caveat emptor):
i) Right-click your wrapped Civ IV and click "Show Package Contents"
ii) Open "Wineskin"
iii) Install AutoHotKey into the package
iiii) Make a suitable script through Textedit and save it as 'pause.ahk' in the package, eg:
Now whenever you want to Pause,
iv) Under "Advanced" in Wineskin, launch Task Manager under "Tools" and use it to activate the script. (File, Create New Task, C:\Program Files\{Folder}\{script name}.ahk)
v) Pause using the hotmapped key.
Edit-
(May 24th, 2016, 23:55)Alhazard Wrote: OK I just got AHK working and I need to update the precise instructions for the next player.
goto https://autohotkey.com/download/ and downlonad the standalone executable, not the installer. Unicode 32-bit works for me.
Put this executable in any folder. I named mine "Autohotkey"
When "installing software" choose "Copy a folder inside" and choose to copy the folder you put autohotkey.exe in.
Now in step 2) iv) name your script "AutoHotkey.ahk" then place this in your my documents folder. To be precise, "show package contents" of your wineskin wrap then drive_c folder -> users -> "yourname" -> My Documents folder.
To use the script:
Start Civ through the wrapper then use "show package contents" to open the wineskin app inside your wrapper
Hit "Advanced" then "Tools" then "Task Manager"
Run AHK: File, Create New Task, C:\Program Files\Autohotkey\Autohotkey.exe (If you originally named the folder where you copied the exe from differently than me, look for that one)
If you see the Greenbox with "H" in it in the Wine Systems Tray, you're good to go.
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[TECH] Pitboss 31 IT and Tech Issues Thread |
Posted by: spacetyrantxenu - January 30th, 2016, 16:06 - Forum: Pitboss 31
- Replies (274)
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This is the IT and tech thread for Pitboss 31. The initial post for this thread will have all game setup information, and the rest of the thread is to be used for resolving technical issues when the game is running.
Please reserve this thread for technical issues.
Game Rules and Settings:
Server: pitboss.watto.no:2057
Game tracker: http://www.civstats.com/viewgame.php?gameid=2933
Claim your civ: (the password is sirian)
Game Host unified tech thread (for all Caledorn hosted games):
http://realmsbeyond.net/forums/showthrea...pid=494726
Host: Caledorn
Admin: ???
Map maker: Ceilazul
Starting date: Today!
Mod: RtR 2.0.7.4
Leaders/civs: Pick 'em
Turn Timer: 24 hours
Map Settings:
Cylinder, Monarch, Standard Size
Rules:
- c. Events Off
- d. Huts Off
- e. Speed Normal
- f. Difficulty Monarch
- g. Barbs On
- h. See starts before picking Yes
- i. Version RtR 2.0.7.4
- j. Scout start Yes
- k. Banned/off: Unit trades/gifts, map trading, active espionage missions
- l. Not Banned: Killing everyone
- m. Espionage on but no active missions (if you get a Great Spy you use him for a Golden Age, Scotland Yard, or settle)
- n. AI diplo "signaling" allowed; still cannot communicate by renaming units or cities, spelling things out with city names in trades, etc
- o. No double-moving (don't be a jerk, aggressor gets to decide if they are first or second in turn order as long as it's not a double move, anyone who camps the end of the turn timer so their aggressor can't get the second half to be dogpiled)
- p. No unit trading
- q. No city gifts
- r. No tech trading
Roster:
Commodtay
TBSGJ
Old Harry
Pindicootator
Mackoti
REM(Gavagai)
OT4E
2metraninja
Rooster:
Turkey:
First player eliminated. Don't be the turkey!
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Online Users |
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