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  [LURKERS] Codenames 6 Lurker Thread
Posted by: Bobchillingworth - January 29th, 2016, 20:03 - Forum: Codenames Archives - Replies (30)

Better late than never?!

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  Codenames 5 Lurker Thread
Posted by: pindicator - January 28th, 2016, 23:38 - Forum: Codenames Archives - Replies (43)

ENGINEMOSCOWTAGCHURCHKEY
TIMEBELTROOTWINDATLANTIS
LAPMINTBARFLUTETORCH
SMUGGLERARMTUBEJACKSTATE
SHOPKETCHUPCYCLEDISEASEHORSESHOE


Any ideas for clothe 4?

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  Codenames 6
Posted by: Mardoc - January 27th, 2016, 16:08 - Forum: Codenames Archives - Replies (385)

Codenames 5 opened for recruitment two hours ago and is already overflowing. Before I got my name on it! Therefore we need another one.

(January 27th, 2016, 13:43)BRickAstley Wrote: Because 2 and 3 just ended and I assume people will want to keep playing.

(December 30th, 2015, 15:57)Ruleset Wrote:
Codenames is a team-based party game based on cluegiving with limited communication between a team's spymaster and his fellow agents.

Players will be divided into Red Team and Blue Team. At the start of each round, each team will select a team leader, or spymaster. The two spymasters will be told secret information about a grid of words, which they will need to convey using limited clues to their teammates. The team leaders will take turns giving clues and taking guesses from their teammates. Once all of one team's words have been guessed, that team wins the round. The spymaster changes from round to round. The first team to win two rounds wins!

Setup:

A 5x5 grid of 25 words (codenames) will be generated by the Moderator and given to the players, as seen below.
Wind Faith HospitalJoy Tear
Gun Glove Traffic Suit Dress
Ear Stool Beard Leg Vacuum
America Horse Team Tattoo Excuse
Night Cliff Lace Couch Millionaire


Each word will have a color assigned to it in secret that only the Moderator and the Team leaders will be able to see. I will randomly assign colors to the 25 word as follows: 8-9 Blue, 8-9 Red, 7 Grey, 1 Black (team that goes first has one extra word to guess). I will PM both spymasters the assignment of each word to its color, so that they know which word belong to their teams, but the other team members do not (All the other players know are the 25 words in the grid).

Here is an example of the above grid with colors assigned and Red as the starting team, that would be sent to the team spymasters:
Wind Faith HospitalJoy Tear
GunGlove Traffic Suit Dress
Ear Stool Beard Leg Vacuum
America Horse Team Tattoo Excuse
Night Cliff Lace Couch Millionaire


Gameplay:

Each team's turn is broken up into two steps: giving a clue, and pointing at words.

Giving a Clue: The spymaster will post a clue to get teammates to guess a word or words of their color. He does so by giving both a one-word clue that is related to one or more of the words in the grid, and a number which tells his teammates how many words are related to that clue. For instance, he might say "Delay 3." That means that there are three words that are related to the word "Delay". He can say ONLY those two things: one word and one number. They must bold this to make it clear that is their official clue. After that, they are done posting for that turn.

The spymaster may give a clue as above, but offer no further commentary while a round is ongoing. If you are a spymaster, take care to review the typical-ish rules for giving clues in word guessing games listed below.
1. Your clue must be about the meaning of the words.
(e.g. You can't use your clue to talk about the letters in a word or its position on the table. GLAND is NOT a valid clue for ENGLAND. You can't tie BED, BUG, and BOW together with a clue of "B 3".)
2. Letters and numbers are valid clues as long as they refer to meanings.
(e.g. EIGHT 2 is a valid clue for SPIDER and FIGURE.)
3. The number you say after your clue can't be used as a clue.
(e.g. CITRUS 8 is not a valid clue for LEMON and OCTOPUS.)
4. You must play in English. A foreign word is allowed only if it can be reasonably used in an English sentence.
5. You can't use any form of a word that has not yet been identified on the grid.
(e.g. Until BREAK has been guessed, you cannot say BREAK, BROKEN, BREAKDOWN, etc.)
6. You cannot say part of a compound word that has not yet been identified.
(e.g. If HORSESHOE is in play, you cannot say HORSE, SHOE, UNHORSED, SNOWSHOE, etc.)
7. Rhymes are only valid when they refer to the meaning of the word.
(SNAIL is a valid clue for MAIL, but it is not a valid clue for SCALE.)
8. Proper names are allowed, if they follow the One Word rule.
(EINSTEIN is a valid clue, but ALBERT EINSTEIN is not).
9. Acronyms are not allowed, unless an acronym is primarily used as a regular word.
(RADAR is a valid clue, but CIA or USSR is not).

Pointing at Words: Now the rest of team must select words to guess at, one at a time. Players must bold this pointing action to make it official (eg, "Point to America"). They can guess up to a max of one more word than the number stated by the spymaster (To try to catch up from missing past clues, see below).

Once they point to a word, the moderator or one of the spymasters reveals the color of that word. If the word is the color of the guessing team, the team may continue guessing words (up to the number given in the clue + 1). If the color of the word is either Grey, or the other team's color, the turn immediately ends and the other team takes a turn (Though players can try to guess any words they had missed on a later turn).

If the color is Black (Assassin) then the round immediately ends and the other team wins the round.

The team must make at least one guess; after this, the team may stop at any time by posting the word "Pass" in bold in the thread.

Any player on a team can make a guess, unless the team decides at any point to use a different system (one official guesser, vote for guess, etc).

Win Condition: The first team to have all 8 or 9 of their words revealed (by either team) wins the round. If this is that team's first winning round, the starting team switches and another round is played. If this is that team's second winning round, that team wins the game.

PDF of the official rulebook, if you wish to read it.

I have an official wordlist I can PM to whoever is admining.

Red Team:
Mardoc
Lewwyn
Hesmyrr
Molach
sunrise089


Blue Team:
El Grillo
Jowy
Jkaen
Dreylin
Zakalwe


Round 1 Grid Status:

Red is up

GLASSLONDONPYRAMIDSTOCKMARCH
BELLLAPROBOTSOLDIERCRICKET
CLIFFVACUUMRINGTOWERBANK
RABBITSHARKSPRINGTAPTEMPLE
CHECKGLOVEARMLIGHTJACK

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  Codenames 5
Posted by: BRickAstley - January 27th, 2016, 13:43 - Forum: Codenames Archives - Replies (349)

Because 2 and 3 just ended and I assume people will want to keep playing.

(December 30th, 2015, 15:57)Ruleset Wrote:
Codenames is a team-based party game based on cluegiving with limited communication between a team's spymaster and his fellow agents.

Players will be divided into Red Team and Blue Team. At the start of each round, each team will select a team leader, or spymaster. The two spymasters will be told secret information about a grid of words, which they will need to convey using limited clues to their teammates. The team leaders will take turns giving clues and taking guesses from their teammates. Once all of one team's words have been guessed, that team wins the round. The spymaster changes from round to round. The first team to win two rounds wins!

Setup:

A 5x5 grid of 25 words (codenames) will be generated by the Moderator and given to the players, as seen below.
Wind Faith HospitalJoy Tear
Gun Glove Traffic Suit Dress
Ear Stool Beard Leg Vacuum
America Horse Team Tattoo Excuse
Night Cliff Lace Couch Millionaire


Each word will have a color assigned to it in secret that only the Moderator and the Team leaders will be able to see. I will randomly assign colors to the 25 word as follows: 8-9 Blue, 8-9 Red, 7 Grey, 1 Black (team that goes first has one extra word to guess). I will PM both spymasters the assignment of each word to its color, so that they know which word belong to their teams, but the other team members do not (All the other players know are the 25 words in the grid).

Here is an example of the above grid with colors assigned and Red as the starting team, that would be sent to the team spymasters:
Wind Faith HospitalJoy Tear
GunGlove Traffic Suit Dress
Ear Stool Beard Leg Vacuum
America Horse Team Tattoo Excuse
Night Cliff Lace Couch Millionaire


Gameplay:

Each team's turn is broken up into two steps: giving a clue, and pointing at words.

Giving a Clue: The spymaster will post a clue to get teammates to guess a word or words of their color. He does so by giving both a one-word clue that is related to one or more of the words in the grid, and a number which tells his teammates how many words are related to that clue. For instance, he might say "Delay 3." That means that there are three words that are related to the word "Delay". He can say ONLY those two things: one word and one number. They must bold this to make it clear that is their official clue. After that, they are done posting for that turn.

The spymaster may give a clue as above, but offer no further commentary while a round is ongoing. If you are a spymaster, take care to review the typical-ish rules for giving clues in word guessing games listed below.
1. Your clue must be about the meaning of the words.
(e.g. You can't use your clue to talk about the letters in a word or its position on the table. GLAND is NOT a valid clue for ENGLAND. You can't tie BED, BUG, and BOW together with a clue of "B 3".)
2. Letters and numbers are valid clues as long as they refer to meanings.
(e.g. EIGHT 2 is a valid clue for SPIDER and FIGURE.)
3. The number you say after your clue can't be used as a clue.
(e.g. CITRUS 8 is not a valid clue for LEMON and OCTOPUS.)
4. You must play in English. A foreign word is allowed only if it can be reasonably used in an English sentence.
5. You can't use any form of a word that has not yet been identified on the grid.
(e.g. Until BREAK has been guessed, you cannot say BREAK, BROKEN, BREAKDOWN, etc.)
6. You cannot say part of a compound word that has not yet been identified.
(e.g. If HORSESHOE is in play, you cannot say HORSE, SHOE, UNHORSED, SNOWSHOE, etc.)
7. Rhymes are only valid when they refer to the meaning of the word.
(SNAIL is a valid clue for MAIL, but it is not a valid clue for SCALE.)
8. Proper names are allowed, if they follow the One Word rule.
(EINSTEIN is a valid clue, but ALBERT EINSTEIN is not).
9. Acronyms are not allowed, unless an acronym is primarily used as a regular word.
(RADAR is a valid clue, but CIA or USSR is not).

Pointing at Words: Now the rest of team must select words to guess at, one at a time. Players must bold this pointing action to make it official (eg, "Point to America"). They can guess up to a max of one more word than the number stated by the spymaster (To try to catch up from missing past clues, see below).

Once they point to a word, the moderator or one of the spymasters reveals the color of that word. If the word is the color of the guessing team, the team may continue guessing words (up to the number given in the clue + 1). If the color of the word is either Grey, or the other team's color, the turn immediately ends and the other team takes a turn (Though players can try to guess any words they had missed on a later turn).

If the color is Black (Assassin) then the round immediately ends and the other team wins the round.

The team must make at least one guess; after this, the team may stop at any time by posting the word "Pass" in bold in the thread.

Any player on a team can make a guess, unless the team decides at any point to use a different system (one official guesser, vote for guess, etc).

Win Condition: The first team to have all 8 or 9 of their words revealed (by either team) wins the round. If this is that team's first winning round, the starting team switches and another round is played. If this is that team's second winning round, that team wins the game.

PDF of the official rulebook, if you wish to read it.

I have an official wordlist I can PM to whoever is admining.

1) BRickAstley
2) Twinkletoes89
3) DaveV
4) Bobchillingworth
5) Fenn
6) Novice
7) Commodore
8) David Corporiel
9) ipecac
10) Auroarcher

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  Movement type
Posted by: Seravy - January 25th, 2016, 12:49 - Forum: Master of Magic - Replies (7)

I'm working on stacking movement types and I have a question.

Let's say there is a stack with two units, a noncorporeal, and a flying unit.
The current system results in a walking stack with that I believe, as these two both only take effect if every unit has it.
However, both of these movement types can move across anything for 1 movement point or fewer, so I believe the correct type should be flying in this case?

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  Economic strategies
Posted by: Bacchus - January 24th, 2016, 17:01 - Forum: The Gaming Table - Replies (48)

After playing a bit of Brass, I am really aching to play some good, thinky and fun economic strategy on a computer. Perusing the Steam library left me apathetic -- there are mostly Elite-clones, Caesar-clones and Anno-clones. Caesar III was great and all, but I already have it (in the form of Zeus/Poseidon), and nothing seems to be a terrible improvement on it. Anno-likes and the economic side of Elite-likes are basically glorified tamagochi pasttimes, far too boring. There is the Offworld Trading Company, of course, which is great and tough, but it's also very much a realtime affair, not so much about being able to think well, as being able to act quickly on your thoughts.

Any ideas, fellow RBers? Am I alone in thinking that digital games seem to stick to very primitive game mechanisms when compared to modern board games? Seems like few people in the digital sphere spend as much time and effort actually, you know, game designing, when compared to cardboard.

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  [LURKERS] Codename 4 lurker thread.
Posted by: Molach - January 23rd, 2016, 16:00 - Forum: Codenames Archives - Replies (28)

Well all the other codenames thread have one.


Spoiler.




Space.




Might be good answers for LURKERS: 2

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  ReallyVeteranMuffin [Pitboss 31 spoilers]
Posted by: ReallyEvilMuffin - January 22nd, 2016, 16:10 - Forum: Pitboss 31 - Replies (15)



Placeholder. Watched this with the little one the other day. I definitely enjoyed it more than her. Edit - watch from 15secs the cut doesnt seem to work here.

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  New Mid-Skill PBEM!
Posted by: Jowy - January 22nd, 2016, 13:54 - Forum: PBEM 73 - Replies (102)

Hey, let's play a PBEM.

Looking for players who are not the elite, but not completely green either.

4-5 players
Newest RtR build (3.0.0.5)
Snake pick
Starting screenies before picking

Events/Huts/Vassals/TechTrading OFF
Barbs, Espionage ON
Normal Speed (I think this is fine if we aim for 1 turn a day?)
Monarch Difficulty (or map maker's choice)
AI diplo only

We need a map maker. Any volunteers?
I don't have any specific requests for the map, though the other players might have their preferences.
TBS volunteered.

Players:
- Jowy
- Sian
- AutomatedTeller
- Aurorarcher

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  Table Top Simulator
Posted by: antisocialmunky - January 22nd, 2016, 02:36 - Forum: The Gaming Table - Replies (9)

Does anyone play it much? If so, we should really consider getting a steam group up for some voice and board games over the interwebs :D I kinda want to try Secret Hitler online as showcased by Total Biscuit and friends.

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