October 22nd, 2014, 16:15
Posts: 23,457
Threads: 132
Joined: Jun 2009
This is the shit I have to put up with:
Quote: Novice: oh, right
the granary timing in Chill Lakes is exactly wrong
me: yeah
it's all fucked
Novice: you should have just completed the deer camp
me: forgot tundra tiles take an extra turn
farming the extra grassland at Plano has other advantages though
Novice: before starting those chops I meant
but I'm just saying this to rib you, which may not be a good idea
me: honestly
it's fine
I'll just blame you for not having enough workers
Novice: someone with your micro skill would need more workers, that's true
on that note I think I may just build a worker in CL until the granary chops come in
me: mwahaha the evil plan has come to fruition
Current games (All): RtR: PB80 Civ 6: PBEM23
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October 22nd, 2014, 17:26
Posts: 4,831
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Joined: Jul 2010
But in the end you got what you want. Krill wins, forever more.
October 22nd, 2014, 17:56
Posts: 23,457
Threads: 132
Joined: Jun 2009
Yeah, if you could just go and lobotomize dtay, that'd be great.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 22nd, 2014, 19:06
Posts: 17,920
Threads: 162
Joined: May 2011
If only you had a me on the other side...
October 23rd, 2014, 18:32
Posts: 23,457
Threads: 132
Joined: Jun 2009
Xenu asked for horse. I gave it to him for free. Logged in T151 and moved scouting units. We now have OB with moloch so don't need to declare on him next turn with the galley. I haven't made any further moves, but I can play the turn tomorrow.
tl;dr I think we can hit 90% on T153 and still get get Economics.
Nothing else interesting to report.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 25th, 2014, 11:41
Posts: 13,563
Threads: 49
Joined: Oct 2009
Yeah, turn 152 now, and we can get Economics in 2 at 90% if we want. We got the hill back at PE but just barely, dtay's city is also at 40% now. It seems GP odds are calculated based on base GPP produced and not adjusted GPP - JD still shows 25% odds for a great scientist.
I had intended to put a sentry chariot on the galley produced in WA, but the ship has sailed, literally.
I have to run.
October 25th, 2014, 16:21
Posts: 23,457
Threads: 132
Joined: Jun 2009
Meh. That sentry over there is a bit of a waste, more likely going to need double HA.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 25th, 2014, 17:07
Posts: 13,563
Threads: 49
Joined: Oct 2009
Dtay got Music last turn and is getting gunpowder this turn. I would think the next three techs then are Nationalism, Military Tradition, and Rifling.
We may want to adopt Police State along with Free Market, so I resumed the forge builds in Cf and DS as they will lose much needed Rep happiness in that case.
Also, we still have the option of cashing in the GPPs in DS before the ones in FR, since DS is a front line city. That could delay the next golden age, but if it does it's because we'll have two great artists, which is useful against Dtay. I'm still leaning towards letting FR finish its GP first, though.
I have to run.
October 25th, 2014, 17:19
Posts: 23,457
Threads: 132
Joined: Jun 2009
If we are in FM, then PS is fine. As is researching Nationalism next, then Gunpowder. Make dtay lose.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 25th, 2014, 17:57
Posts: 13,563
Threads: 49
Joined: Oct 2009
Screenshots.
The only part of the world we still don't know much about is the area west of Dtay. It would be really great if he borders e.g. William by land, but is seems unlikely. Dtay had a lot of cities early on but our continent doesn't look that big - I guess he just spaced his cities tightly.
World map - 3.5MB stitch:
I have to run.
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