November 17th, 2014, 05:24
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Answer to Zak's riddle within the spoiler so that Krill doesn't accidentally lose the lovely question he asked for.
November 17th, 2014, 15:46
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(November 16th, 2014, 19:25)Ceiliazul Wrote: Whats the timeline for attacking ruff? Will you ever go on offense against dtay? Any first-to boni you covet?
- Need 5 move galleons but some 4 move are OK as well, so realistically a good attack against ruff is defined by the time to Sttel, then Astro whilst build drydocks in Cf and WA, then lon enough to build the necessary boats, the land units we need we essentially pull out of thin air by removing them from teh dtay front. tl;dr about 18 turnsis when we would be able to attack. I believe that is too late.
- You forget who you are talking to. I'll attack anybody if I think I can win. I just don't see dtay giving us that opportunity.
- Winning.
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November 17th, 2014, 15:54
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(November 17th, 2014, 04:24)zakalwe Wrote: Why does a mirror flip your view left/right but not up/down?
Fuck symmetry, that's why. Stop trying to make me remember molecular symmetry.
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November 19th, 2014, 06:16
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I rushed the turn, please double check it novice.
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November 20th, 2014, 01:52
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(November 17th, 2014, 04:24)zakalwe Wrote: Why does a mirror flip your view left/right but not up/down? Good question, keep them coming. I think the most concise answer is that it doesn't flip your view left/right, but flips it front to back.
(November 19th, 2014, 06:16)Krill Wrote: I rushed the turn, please double check it novice. I double checked, you did indeed rush it.
I have to run.
November 20th, 2014, 10:41
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November 20th, 2014, 11:09
(This post was last modified: November 20th, 2014, 11:09 by Krill.)
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We don't even need teamwork for that. Just blame the mapmaker. It's the RB way.
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November 21st, 2014, 18:14
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OK, updates for T165. So long as we don't get screwed over by the RNG, we should have Taoism in every city on the east coast from next turn. That leaves 4 cities to the west, the tundra cities, WA and then 5 island cities that need religion. FR is almost at the overflow cap for missionaries so we shouldn't have any problem getting those 12 missionaries we need for C1 drafted muskets. Cities are starting to accumulate hammers into military builds, so we can pop them out one after another when we revolt into Theo and Taoism on T167.
Steel, we have enough gold for two 100% turns, and a bit of overflow. I think we get Steel eot T170. dtay is on Compass, due in 1 (obviously). I'm hoping that we can overflow enough hammers from builds in some cities that we get a couple of cannon out eot T170, and start drafting T167 for a bunch of muskets.
RC is dumping hammers into a uni this turn. We'd just waste hammers into a knight or anything else, and universities are so expensive it'd be nice to get another one down for when we would build OU. If you disagree with this, then we could 1 turn a bank, but everything else is just dumping hammers into a piece of infrastructure.
WA is on a 3 turn bank. That cities a MOnster. So long as we run Merchants there it's better than a courthouse.
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November 27th, 2014, 16:57
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Novice need you to take the game until the weekend. I have no internet capable PC until I buy a new Ethernet cable.
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November 27th, 2014, 17:17
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(November 27th, 2014, 16:57)Krill Wrote: Novice need you to take the game until the weekend. I have no internet capable PC until I buy a new Ethernet cable.
Okay, I logged in to take a look. Dtay declared and took two cities. From Pindicator.
I have to run.
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