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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

(February 15th, 2013, 01:10)pindicator Wrote: This has got to be one of the most awesome civ games I have ever been a part of.

Totally, this has been a blast. I didn't really want to say it in that Civ General thread Soren created as it's spoilery, but he asked how you keep from people who are way behind losing interest and/or dropping. I'd say a big part of keeping interest when you're crippled and hopelessly behind like we are is to give yourself new goals and go all-in to achieve them. The goal here was to outlive a couple people and significantly lengthen how long we would be alive in this game, and this ridiculous plan gave us our best shot at both. Definitely made a hopeless and frustrating game become a very fun game. And now that it looks pretty likely that we've won the war with India and will outlive at least them, it's pretty exciting. Thanks for not ragequitting all those turns ago when we could not buy a dice roll thumbsup.

(February 14th, 2013, 23:15)fluffyflyingpig Wrote: You clearly did not read the mansa's muse tournament reports.

Looking good so far!

I actually played that game, though I don't remember if I ever reported or anything, that was so long ago. Did somebody manage a worse GNP than -27? I'd like to go back and read it if so.
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[Image: y4mjgAJMj3Ef1hXcXVzXJCd60ZrFdBs22C20dSbg...pmode=none]

There's a bit of ill luck
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I guess xenu will take FG. I don't really blame him. We need to be careful that he doesn't attack us too. Maybe give more thought to map trades. lol
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That's... pretty lousy luck. Them getting a bunch of promos on those units is not what we need. We definitely are not taking that city until we get the second catapult into range.

One thought - we definitely want to try to get galleys onto their clams if/when the trireme is ever out of the picture. Making it harder for them to regrow after whipping would be really helpful.

Any idea where Xenu attacked? Odd that if he attacked FG that the GG would spawn clear over in CC rather than FG.
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Awesome thread, guys!

*Beep!*
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GG spawning is unrelated to where the fighting is. They spawn mostly randomly weighted by city quality.
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(February 15th, 2013, 11:47)Ichabod Wrote: Awesome thread, guys!

*Beep!*

rolf
Love the avatar
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(February 15th, 2013, 09:31)scooter Wrote:
(February 15th, 2013, 01:10)pindicator Wrote: This has got to be one of the most awesome civ games I have ever been a part of.

Totally, this has been a blast. I didn't really want to say it in that Civ General thread Soren created as it's spoilery, but he asked how you keep from people who are way behind losing interest and/or dropping. I'd say a big part of keeping interest when you're crippled and hopelessly behind like we are is to give yourself new goals and go all-in to achieve them. The goal here was to outlive a couple people and significantly lengthen how long we would be alive in this game, and this ridiculous plan gave us our best shot at both. Definitely made a hopeless and frustrating game become a very fun game. And now that it looks pretty likely that we've won the war with India and will outlive at least them, it's pretty exciting. Thanks for not ragequitting all those turns ago when we could not buy a dice roll thumbsup.

(February 14th, 2013, 23:15)fluffyflyingpig Wrote: You clearly did not read the mansa's muse tournament reports.

Looking good so far!

I actually played that game, though I don't remember if I ever reported or anything, that was so long ago. Did somebody manage a worse GNP than -27? I'd like to go back and read it if so.

http://realmsbeyond.net/forums/showthread.php?tid=5294 (Shameless plug)
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I went ahead and played this turn without you guys as it seemed pretty straight-forward, and I wasn't sure if/when any of you would be around. I logged in to be greeted by two offers:

[Image: o09C3ud.jpg]

I rejected since we will probably not be building much by way of chariots in the next 10T, but of course we can keep this option in mind. Bigger asked for a map swap, and after thinking about it, I said sure. It's probably just to watch since they're so far away. I do agree we should start being careful with those map trades, but there's nothing really new on them from the last 1-2T. Anyways, so upon logging in, three things were missing from India:

1) Their trireme
2) Their great general
3) The axe they just completed in CC

[Image: 3SjSCOE.jpg]

So, they're going to try something with a great general..? I guess this means we won't be seeing them defend in CC which, fine by me! We should be careful he doesn't try to boat Jimmy John's (horse city), but I think we're mostly OK there. So I poked around to look for the Trireme:

[Image: hp0phbQ.jpg]

I'm a liiiittle confused. I guess it went north, possibly up around that 2 tile desert/plains island..? Either way, we're sending our galleys back to pick stuff up since we want that catapult:

[Image: C8vyUeJ.jpg]

One thing we can do here is not grab the settler at first, letting us have just 6 units. We can leave the top galley empty, so if he does something clever with hitting us out of the fog, we lose our top empty galley, but we can drop off all 6 units on an island and try to sink his weakened trireme. So I think we should be safe up here. I killed his random chariot:

[Image: tFcJsQt.jpg]

Took about half our health and sadly, that's only 1xp so no promotion. Too bad. Didn't want him getting back to CC alive though. So here's our units advancing on CC:

[Image: o1t3GcL.jpg]

If there's only 3 archers when we get there, we could easily take it with this force - all of these units will be in range of our stack on T126. However, CC grew to sz4 EoT, so it will almost assuredly be whipped for a 4th archer.

Let's solve the mystery of this missing GG + axe. I guess it could be way over on that jungle. If they went way over there to make it a super general, that could actually kind of suck. But that doesn't really make a lot of sense to go clear over there when just outside of the city would've worked just fine. So, no idea what's going on there. My theory is he picked it up on a galley to go try to retake Jimmy John's. Why not be bold if you're him? One thing I did was this:

[Image: or7QN8l.jpg]

We had a 0.9 health Impi in Sid's with a promo available, so I moved him into Jimmy John's and gave him medic. The Impi/chariot pair in JJ then healed quite a bit EoT. SS is totally safe - there's no way to hit it since there is no back way and we have both coastlines covered. However, we're going to want to retreat a unit into here (probably the Impi up on the desert hill at IHOP's remains) because it came out of revolt EoT and has some unhappiness from being empty.

I thought I took a picture of Sid's, but it apparently did not take. However, here's DQ:

[Image: zU9M2Sd.jpg]

As with basically every city they settled, this is a garbage city until the borders pop in 10T. Obviously we want granary + Lighthouse here pronto, then this will be a very useful city. Might be a nice place to put Moai. I know there's probably "better" spots, but we can do it here quicker, and I like using Moai as a place to turn a decent city like this into a really strong one.

I think that covers everything. Next turn when our other two cities come out of revolt, I think we should turn on research on Currency.
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Do any of the archers show signs of being moved? If not, then we don't have to fear 4-move galleys...
More likely he moved the axe and GG out and then used it, then boarded. I would guess he's either holing up on an island or going to harass farther south.
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