March 15th, 2015, 18:22
(This post was last modified: March 15th, 2015, 18:24 by Krill.)
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I'm not sure we'll get more than 15 turns worth of max research actually. OTOH, we just got coal from OT, so I suppose I'll wait until I know we don't have oil before bitching some more.
2475bpt, and we finish a levee in Pigeon English due to the extra 50% production there this turn. That'd be a further 120gpt build wealth so yeah. We're focusing on hammers yet we have never really built wealth or beakers, probably need to change that.
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Playing the turn. Didn't know it was up and already started drinking.
This gon be fun.
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Oh, wow, I offered 5000 gold to Joey last turn for 18% interest (ie for 590gpt).
We're running a surplus of 92gpt at 100%. Fuck anyone that tries to C&D our tech path now.
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How many turns of 100% is that, then?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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Fuck knows but I'm constantly offering deals like that to OT, Joey and TBS. Theoretically if they kept on buying the loans and didn't default then we'd have 100% research for the next 15 turns. Maybe for 30. Possibly until the game was called.
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This is a 1 turn rifle, or 130gpt. I'd rather have the gold right now.
This is 1/6 of our abysmal beaker output.
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What's your empire wide beaker and gold multiplier? Why run wealth when you're at a surplus on 100%
March 18th, 2015, 08:16
(This post was last modified: March 18th, 2015, 08:17 by Krill.)
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A very good question.
I'll answer this in a bit, but background reading for others: Specialist Economic Equivalency and The Beaker Productivity of Banks, both by T-hawk.
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March 18th, 2015, 09:24
(This post was last modified: March 18th, 2015, 09:25 by Krill.)
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(March 17th, 2015, 21:18)Ceiliazul Wrote: What's your empire wide beaker and gold multiplier?
In this game, we're playing Willem, so we are CRE/FIN. Half price banks, and half price observatories. We have completed Oxford, and thus have 8 universities down. Due to a combination of FIN, so many coastal cities, and Free Market, most of our cities make a respectable amount of commerce (50 and higher), especially our cities with universities. However, most cities focused on getting banks whilst we saved gold for those 15+ turns, but then got the Observatories and libraries. So presently I believe that this empire has a skew towards beaker generation, which would be a simple explanation for why gold production is favoured over beaker production but that's not the whole story.
We do have the ability to build Wall Street, and realistically ought to try and build that in the next 10 turns, but I've not yet identified a single good city to put it in. We lack a shrine, and we also lack cottage cities (we only have two). I suppose that the only reasonable city to build it in would be Eggcorn.
Quote:Why run wealth when you're at a surplus on 100%
Well, I wasn't telling the whole truth. We're not at surplus at 100%, we're like -60gpt at 100% research; we had gold production on in a city or two that I missed when I originally made the statement.
Right now, I'm not looking at maximizing our bpt for this turn, I'm looking at getting to Destroyers or Battleships ASAP, minimizing the eta. So even if that gold isn't used this turn, so long as it is used to meet that goal then with the beaker skew then gold would be hte right choice. If the gold wasn't needed ie everyone keeps up the gpt repayments and I had enough gold to research SM, Physics, Railroad, Combustion and Artillery at 100%, then building beakers would be the right call.
This is an area where the strategic need is much more easily understood than the need to maximize the tactical, per turn economic advantages. It's more important that we get Destroyers out one or two turns sooner, than it would be to make an extra 10bpt.
The other reason is somewhat more nefarious. The gold per turn trades are visible in F4, but the amount of gold we're trading away isn't; if BGN is trying to keep track of our beaker generation then he's screwed trying to figure out our true tech rate, and for how long we can maintain it. So much of my game plan with BGN involves him not being able to understand and respond to my actions, thus limiting his ability to dedicate resources to expanding his empire. For example, before he decided to throw the game, he had a shot at Domination as well as space victories. BGN could have created a border in Ruff land, and focused on annexing wetbandit and HAK at the same time. After that, he could jump onto AT and then go to moloch whilst he also invaded at Cheater Hater and pushed through Plako, constantly increasing his city count, land and MFG. All he needed to do to deal with OT was to preemptively declare war on him and start garrisoning Pindicators and Dreylins coastal cities with Inf, plus blockading and pillaging seafood with metal boats. Or even invade Dreylin to Pin himself, he had the MFG edge to do to that, plus Cossacks which are junk compared to OT are tech superior units against everyone else.
Anyway, back on topic: By fluctuating gpt and bpt every turn, I make it harder for BGN to plan around how he is going to react to my forces, what units he needs to build, how soon he needs to get to Artillery and the fuel techs. Right now, BGN hasn't made any serious territorial acquisitions since stopping me attacking Ruff, until he just captured that three city island from HAK. So simply by making him focus on me and spending time figuring out what it is I'm doing, I'm already damaging his ability to win this game. I don't even need to attack his cities. And by building Wealth in PE, I'm doing just that.
tl;dr I'm building Wealth to screw with BGNs head.
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(March 17th, 2015, 18:37)Krill Wrote: I'm constantly offering deals like that to OT, Joey and TBS. Theoretically if they kept on buying the loans and didn't default then we'd have 100% research for the next 15 turns. Maybe for 30. Possibly until the game was called.
Name : Krill
Profession : Banker
Weekend hobby : Getting into fights with his neighbor BGN on another neighbor's lawn.
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