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[SPOILERS] By the Rivers of Babylon, FIN has no effect (on krovice)

At least link to it...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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The lurkers are cheating! They knew the exact turn to move warriors out to block the paratroopers! Ban the lurkers! I demand a reload! [Image: angry.gif]
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(July 1st, 2015, 13:27)Krill Wrote: The lurkers are cheating! They knew the exact turn to move warriors out to block the paratroopers! Ban the lurkers! I demand a reload! [Image: angry.gif]

Time for the nukes. Commissar
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(July 1st, 2015, 13:34)BRickAstley Wrote:
(July 1st, 2015, 13:27)Krill Wrote: The lurkers are cheating! They knew the exact turn to move warriors out to block the paratroopers! Ban the lurkers! I demand a reload! [Image: angry.gif]
Time for the nukes. Commissar
That'll work OH WAIT SOMEONE MADE THEM NONLETHAL. shhh














































mischief
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'll just bribe Caledorn to log into the lurkers and move them.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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That's genuinely annoying, I think? Goes to show all lurkers are bastards.
I have to run.
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I bet the lurkers double moved us. smile
I have to run.
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The lurkers are interfering with a player! They must be punished!

On a slightly less serious point, I did research techs that have no use if the lurkers are going to block tiles...pity on that waste
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Considering the lurkers play as an ad hoc succession game with no coordination from one turn player to the next, who knows what might happen. But if you attack and keep that city it will result in a reload because of the espionage buildings, if not for any other reason. Obviously it wouldn't break the game at this point, but that isn't the point anyway.

Things may change before the end of the game. The poll about this issue is still open in the lurker thread anyway. lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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So what happened, did the lurkers declare on somebody? Did they have defensive pacts with anybody?
I have to run.
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