Well, Gav is down to technically two cities (the third being freshly founded and about to be replaced by Commodore), so there's limited availability for reinforcements. OTOH, Gav now doesn't have much else to do than whip out new Praets.
[PB69] Lurking the dreams of summer
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Funny to see everyone scared of Nauf and then him calling himself dead if not for Monks. Very 67 esque.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Looks like the top three is some ordering of Naufragar, Magic Science and Binvac. Hard to tell just how good the latter's position is, but given their economy is still alive I think it looks good.
Nice round of reports. Looks like MS might go down a peg - not sure who that leaves in best position. It's hard to look at Naufragars cities and think its him.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Honestly because Mids has been razed and no one has pulled off a true decapitation strike of a neighbour we might actually get a novel game emerging, where no one really pushes through to knights and builds an unassailable lead.
I'm not saying that no player will die to knights, just that this might be the first "big move" so to speak. Even if Gav dies I don't think that puts Pin and Com in a great possition, it just gets them both a few more cities. Nauf shouldn't be embarrased by those cities, that's the terrain, he can't change it. Just acknowledge it is poor and move on.
I think Nauf was more embarassed by misplaying the cities (like swapping away from a nearly built granary). It's impressive what he's done with that land.
Not sure how SD's score is so low, but if he gets the ivory, he should have a strong base with good land to make something of. Of course, that's a big 'if', I'm not sure how kindly even a weakened Gavagai will take that.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I counted a total of 5 cottaged tiles; 3 cottages and 2 hamlets, none of which are getting the FIN bonus. I think FIN is giving him a whooping +5C right now, which is not great at this stage of the game.
T100
As always all the data can be found here: PB69 Tracking Since this PB is running CtH 3.0, we got some new data points. By now I've explained all data points here: data points explanation General state of the game Score
Current turn maintenance-gold delta
![]() Food Accumulated food towards growth
Production Accumulated total production You will find the unmodified production in parenthesis if it differs. I only show relevant traits here.
With the above data in mind we can say for sure that the traits produced the following amounts of extra hammers: EXP Granary (Ginger) = 242 EXP Granary (pindicator) = 210 IMP Settler (Ginger) = 272 IMP Settler (BING) = 268 IND Temple of Artemis (Commodore) = 117 PRO Walls (Commodore) = 26 AGG Barracks (Magic Science) = 125 AGG Barracks (naufragar) = 82 SPI Temple (naufragar) = 40 CHA Monument (Gavagai) = 15 Stone The Pyramids (Ginger) = 155 Stone Great Wall (BING) = 49 Stone Walls (Ginger) = 75 Stone Walls (BING) = 25 Stone Moai Statue (Magic Science) = 11 Stone Moai Statue (Ginger) = 44 Stone The Great Wall (Ginger) = 18 Misc I'm tracking a lot more but there is not enough information there to justify an own paragraph. Therefore a little summary here:
Comparing traits The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction. ![]() Stay tuned for the T150 report.
Mods: RtR CtH
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