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PBEM4 - Email and Technical Issues

sunrise089 Wrote:To clarify, when I posted in reply to scooter I viewed it as a "first to get the save plays" system, with me being the main turnplayer. I understand it isn't possible to have more than token discussion via gchat or the like, and I hope I didn't give scootter the wrong impression.

Right - I was offering to be more of a "hey I'm not sure I can get to the save today in time, can you get it?" kind of person.
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Ah, right, that makes sense, and should be fine. The danger of a large team is that isn't what would happen (especially when advice is critical to making a large team of self-proclaimed "Kermits" work), but with two people? That's not an issue.
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Hi,
Speaker Wrote:Most (all?) MP games are played at quick speed, with tech trading disabled. The pace isn't too fast, since you do all your own research. If you are at all inclined, you should give it a try!
Thanks Speaker for your input - if an MP veteran like you confirms quick speed is fine for a game like this, I'll give it a try.

So let's see how fast I will get my behind handed back to me when I subconsciously apply all those SP tactics I got so used to over the years... lol

I will reread this thread more carefully and chime in with some thoughts later today.

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Looks like we've got all our players then. Anything we still need to decide on? How's the map?
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Awesome smile.

Darrell
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So, the Green game is unchanged.

Is the following correct?

Vets:
Cyneheard
Darrell
Krill
Whosit
Sunrise089+Scooter
Kylearan

There were still questions on (AW game only):
1) War Weariness: Can it get modded out?

2) Banning certain things.
If War Weariness exists, I definitely don't want SoZ in the game.
Sunrise wanted to ban Nukes and Cristo.

One other thing: Banning using the AP to stop a war in an AW game.
Either it won't work (doubtful, with how AW handles other things, like random events creating peace), or it'll be a trick for teleporting enemy units outside one's territory. The other option would be to remove the diplomatic victory from the game, getting rid of both the AP and UN.
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Cyneheard Wrote:If War Weariness exists, I definitely don't want SoZ in the game.
In a 120-130t cton with AW WW isn't too bad...but this game will be so much longer I can understand this.
Cyneheard Wrote:Sunrise wanted to ban Nukes and Cristo.
To clarify, I won't play with nukes. Again, I'm willing to step aside if that's holding the game hostage, it's just a deal breaker setting right now. Cristo is just me thinking on Quick and in a game like this is very overpowered...it's almost always banned in MP. Thoughts Speaker?
Cyneheard Wrote:One other thing: Banning using the AP to stop a war in an AW game.
I would consider this a bug and therefore agree it should never happen.
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Banning SoZ, nukes, and CR if it is banned in normal MP (I can see why) is fine by me.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Cyneheard Wrote:So, the Green game is unchanged.

I've lost track, am I in or out?
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As far as I know, the six people listed 8 pages ago is still valid:

Greens: Kyan, Malakai, seifer-md, Strike700, Jowy, Cull

So, that would suggest out. alright
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