0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Had to replay the first turn of this game in which I attacked someone for real. The first time I lost nothing, now I lost a chariot. Which isn't much, but I have only attacked with 2, so basically that's 50% of my attacking force, so it is much. I mean there is more coming behind, but still, that sucks.
(October 7th, 2013, 13:53)Serdoa Wrote: Had to replay the first turn of this game in which I attacked someone for real. The first time I lost nothing, now I lost a chariot. Which isn't much, but I have only attacked with 2, so basically that's 50% of my attacking force, so it is much. I mean there is more coming behind, but still, that sucks.
Which makes it awfully appropriate for this game
I'm very sorry about the chariot In all fairness you should get that chariot back since the reload was a fuck up on my part, but I'm not sure how that would go with the general spirit of RB, or the other players.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
Well, that wouldn't really correct it though. The chariot I had was damaged (somewhere yellow is all I remember) and obviously had gotten some experience by winning a 77% fight.
And in general I think that would be ok at RB (T-hawk did put units into running PBs before), but I'd rather not lose the time necessary for it. Might come back and bite me and in that case I will obviously blame my loss completely on you Caledorn
(October 7th, 2013, 15:00)Serdoa Wrote: Well, that wouldn't really correct it though. The chariot I had was damaged (somewhere yellow is all I remember) and obviously had gotten some experience by winning a 77% fight.
And in general I think that would be ok at RB (T-hawk did put units into running PBs before), but I'd rather not lose the time necessary for it. Might come back and bite me and in that case I will obviously blame my loss completely on you Caledorn
If you are sure?
As for blaming me, I am playing in Team Blame Caledorn in PB14, so blaming me is perfectly sensible You can always pop over and suggest "Serdoa's chariot" or something as a city name for us, since we use things I can be blamed for as city names.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
*sigh* Razed a city from Commodore because he settled it after me and it was in an aggressive spot. Offered peace afterwards. Whats he to do? Commodore it up of course by resettling that city and pushing troops in. Honestly, I thought only razing that city and retreating and giving peace conveyed the message that I don't want to fight with him but can't accept a city in that spot. Though it seems it didn't so knowing Commodore we probably now fight to the end till someone calls the game. What I'm really not interested in because that's honestly too much time to put into a game that isn't fun at all for me.
I guess I'll just build up troops like crazy and see if I can run around his units when he finally attacks and raze his core-cities. That won't stop him, but at least it will be somewhat interesting in a rather dull game.
Commodore attacked me as expected. He has ~30 hitters and 8 catapults, I have 38 defenders. Might work out for him if he gets lucky with his catapults but if he gets unlucky he might not even hit one of the spears (not sure how the collateral targets are chosen). And if that happens they most likely can win against his WE.
WE w. C2: str 7 + 20% = 8.4
Spear w. C2, Guerilla 2: str 4 + 100% (mounted), 25% (hill city), 20% (defense bonus), 20% (str bonus), 30% (G2 on hill) = 11.8
Yeah. Ok. Btw: Krill two questions about the Dun:
1) Is it intentional that the Dun gives G2... and only G2? I had expected to have a unit with G1 und G2, but that's not the case.
2) The description states "units built in this city gain G2". But actually it is only melee and archery units, mounted don't gain that bonus. That is probably intentional but the description is misleading.
Anyway IIRC the Gallic swordsman replacement starts with G1 so if you build those you get both. That was probably the intention, but it sucks a bit for your axes to lack it.
Well, it sucks for my archers as well. But it isn't bad as long as you know it before you pick. My fault for not checking in game though. Still, I'd probably pick a different civ if I knew that, G2 is not good enough for the investment necessary.