No. Only to wonders. I didn't see a point in changing those away from the base game (I'm sure that shocks most people).
Rebalancing Civ4: RtR Mod
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I've found a cure to the diplo window stuck when paused problem in pitboss games. Solution is so simple that I'm really surprised it hasn't been done. It prevents diplo window opening while paused and opens them when unpausing. You can still shoot yourself in the foot i.e. open diplo window while paused, but other people logging in when you've opened diplo window can now upause. I've set a pull request to T-Hawk's git repository, but here are all the code changes needed:
Add this line to cvplayer.h after the declaration of m_listDiplomacy (empty diplo list that can be used when paused): Code: CvDiploQueue m_listDiplomacyEmpty; And then these lines in the beginning of the getDiplomacy function in the CvPlayer class: Code: if (GC.getGameINLINE().isPaused()) { This might cause somethig strange in PBEM games so better check it before starting a game with this.
That is simple. Nobody else just thought to ever look for that. I always assumed pausing was handled by the executable and not accessible to the DLL.
I'll get to that pull request and all novice's stuff soon, but really busy this week in RL. (April 3rd, 2014, 15:01)WilliamLP Wrote:(April 3rd, 2014, 01:17)plako Wrote: I've found a cure to the diplo window stuck when paused problem in pitboss games. One citizen per city will be happier if you manage to cure cancer. Who knows, it could be you! Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
For some reason it looks like all mod development has been outsourced recently...
So this is the stuff that needs doing:
Are you planning on specifying where the lurker civ will be in the list of civs? In pitboss 18 the lurker is at number 16 (counting from 0). It would be easier if it was (say) always in the first position (ie position =0).
Edit: And ... will you always have a lurker civ? Should you include an XML (or ini file) option(s) on if they are in a particular game. It will have to be accessible to the python code if we want the info stuff to work.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
I'm not intending to do anything like that, because frankly I don't see the reason for a lurker civ to ever be used if the observer mode is functioning, but that could be because I'm misunderstanding what the observer mode is capable of.
Interesting. You typed 'observer' and I read 'lurker'. Guess I didn't realize they are different. Are you lifting code / approach? If so, from where?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
novice has created an observer mod that is about to be integrated into this mod. You can find this thread here: http://realmsbeyond.net/forums/showthread.php?tid=5868
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