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[PB59 NO PLAYERS] - Jungle All The Way!

Those examples seem like clear exploits that shouldn’t be allowed. The only reason this instance in this game appears to be borderline is because of the boundary condition created by the 10-turn spaceship travel time. Maybe that travel time doesn’t have a place in multiplayer? Or reduce travel time to 1-2 turns to allow for razing immediately after launch. Other victory conditions are resolved immediately.
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I think strike being not severe enough is the real problem here. It should hurt more
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
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I think it was the right decision to wave the deal through. After Amica's offer was accepted, Picca's gpt went down to -655. With two city reconquests, his gpt went up to +164 (+94 at the end of the turn) thanks to the shrine and the standard Ethanol headquarters in a conquered city. Unless Mig destroys the city, Picca should be able to recapture the city and get the yield as the second player. For at least the next turn, the city seems safe.
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(February 5th, 2022, 08:11)Plemo Wrote: I think it was the right decision to wave the deal through. After Amica's offer was accepted, Picca's gpt went down to -655. With two city reconquests, his gpt went up to +164 (+94 at the end of the turn) thanks to the shrine and the standard Ethanol headquarters in a conquered city. Unless Mig destroys the city, Picca should be able to recapture the city and get the yield as the second player. For at least the next turn, the city seems safe.

I've had the same opinion, but now I saw a screenshot in Piccs story @civforum: His units striking now and he is on ~-800 gold/turn.

Should I intervene and if yes, how?!
a) I 'just' punish Amica by subtracting the new created gold. The peace treaty is not canceled.
b) I remove the deal, allowing both parties to start the war again.
c) Immediate war between both parties.

Finally two, well contradicting…, arguments against an intervene:
• The drain of 1500 gold/turn is already a real punishment for Piccadilly. He can not improve any units.
• The extra gold on Amicas side does not change much if Miguelito will not raze Piccadilly's capital in the next four turns.
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Leave it. No intervention. In fact intervening now makes mockery of the game imo.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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No intervention
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Yeah, can't intervene now.
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
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What a wild ride this has been, and a joy to follow (I skimmed Piccadilly's thread as well thanks to Google Translate). I'm hoping that Amica and Mig continue to report and that we see this game go to a victory condition.

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Did this game just get elevated to PB18 level narrative?

We need a game summary.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Meh, I can not understand why Mig not let Piccadilly winning in the current political situation. It was the best (only?) opportunity to end the madness at least in this game by a civilized decision.
Now we will see a nuclear nightmare or abortion of the game due the high amount of time each player needs for his turn.
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