October 21st, 2020, 17:45
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Turn 67
Scooter settle there, so i cant scout easy the west as i wanted, ill try to go before his borders grow.
Also tried to make some micro on the worker and made 1 turn of road into that deset tile, almost as useless as going straight into the floodplains but, little things...
Getting the settler on the next turn and will provide ivory by the time we need it to get the capitol into 7pop.
Also graphs and power, they show something weird, that down spike of scooter on power graph? is he on war with someone? Barbs? his gnp is not going good. The part im most afraid of for now is going vs ruff and letting scooter become big and not being skilled enough to manage his empire. So maybe atack him instead of ruff? But he is much more expirienced than em which means im not sure i would be able to hit him hard.
October 22nd, 2020, 11:02
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Turn 68
I feel stupid by not seeing the SHFT+TAB screen, Scooter and Nau were in war for some turns and Ruff is there too doing some peace-war, that seems to be nice for me since they wont come for me now i believe.
Fuked up on micro since the worker ended the road before i move him instead of being the one that "wasted" a turn in a desert, so i lost a turn of road, that will delay a turn a farm. I should hev stop the worker of making the road last turn. Im going to do now all time.
Finally the graphs got sense since that scooter loss of power is next to Naufragar loss, which seems to be smaller.
October 22nd, 2020, 11:17
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I'll run the sim after today evening.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
October 23rd, 2020, 02:54
Posts: 1,902
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Joined: Apr 2020
Turn 69
Ive improved a bit the sim the worker that is now at cot1 will end the cot and the worker that is going out of Rajadtufalda will make the road and pasture of the horses, which makes 1 turn sooner the cotage and we dont lose a turn on moving the worker. On turn 68 i changed the citicens of capitol and Raja to get 1 turn sooner the worker and that alowed me to get this new micro.
Getting the Ger on 1 turn and will grow to 7 on next turn building a monument and then make another settler.
Demos and graphs sow i am not that far on power, just 1 or 2 units and in some turns will start poping out keshiks with 7exp. We are a bit down on prod because i am running so much food to grow faster.
2 of them got writting already
October 23rd, 2020, 10:13
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Have you done any of the moves for T70? I have some changes planned compared to your end of turn 70 micro.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
October 23rd, 2020, 10:16
Posts: 1,902
Threads: 7
Joined: Apr 2020
You can go in and see it, but i think i didnt
October 23rd, 2020, 10:38
(This post was last modified: October 23rd, 2020, 10:41 by GeneralKilCavalry.)
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some notes on my micro:
T70 - move workers onto forest. Roading there is better, since we need a road towards the gold, and need to chop that forest into a monument ASAP.
T74 - don't forget to switch Beshbalik to work Turfan's cottage, turfan has extra cottage
We'll have 7 cities and a stack of ~15 keshiks by turn 94. These numbers can be of course adjusted either in favor of an extra two keshiks and 1 fewer city, or a few more cities and fewer keshiks. My micro isn't perfect, but we have to stop growing the capital eventually, so shift the sheep over to the neighboring city. It is critical to get the gems city up soon, probably should be sooner than I did it.
I'll be more free for the next few weeks, so i'll try logging in every few turns.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
October 23rd, 2020, 15:40
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 70
New neighbour, Elkad, he kindly asked for permision (OB) to cross so i acepted, if he wanted to go through he could just war. Looking at diplo we can see Ruff ended war with nau, and Scooter keeps in war with him, we finally saw his culture, but he has no writting yet so we cant OB.
I did what Generel suggested, i thought 1 turn on the farm to grow faster might be better but those 10 turns of pain to pop culture are nice to get them faster too, more even if we could get that juicy gold.
Demos and graphs are a bit worse than before, there is a huge guy running food godlike and we are a bit down on hammers too. I guess we are average.
Finally i was seeing tech and someone has already done MC so i guess is ruff. I want to think he doesnt manage to get a horde of axes before we get our horde of keshiks (And i hope he lose hammers in axes instead of pikes) The sad part is that he has the copper in a really save spot so i cant see how could we destroy it easily. The 3 guys that has writting are EG, Ruff and Elkad.
October 24th, 2020, 09:25
(This post was last modified: October 24th, 2020, 09:28 by vanrober.)
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Turn 71
So the issue with the worker made this turn not having 1 happy for our capitol. I made sure to end the road before settling but since there is no culture in the tile i needed to end the road (nor having sailing) ther is no ivory on capitol. So i had to choose between losing 8 hammers on monument or going settler and not losing any so i choosed this last one. Second city then needed to work the cottage i left on capitol because of the unhapiness so its not getting a lot of hammers into the ger, but we will grow faster (to se the bright point hehehe)
Before of that, superdeath asked for OB and i agreed. I coundt see any WB of him and then i saw him in what i thought it was an island next to the second city. So it seems its a big continent pretty close for both sides, like on PB51 (Or he is settling hard on islands and taking all of them from us)
Demos an graphs are pretty much the same as this turns before. The only feature i dont really know well about is the comerce between cities, do i need to know a city to be able to trade with it? I mean if elkad know my city and revealed all the way to it will i have commerce once i get sailing? Or do i need to know where he is?
October 24th, 2020, 11:29
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You need to have a route defogged OR inside opponent borders to a given city to get trade routes to it. So you need to defog all the neutral tiles and then any tiles owned by opponents can be fogged.
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