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Kyan Wrote:I expect i'm alone here, but I think it would be nice if you had the ability to destroy your own roads. It makes no sense and has a cost- you'd have to build them again if you want to use them later. No idea how hard that would be to code.
Mostly to deal with raiders-opponents neh?
It's been done in a mod, I think it's called advanced tactics or something similar. Could see if I can pull it in, though I expect it to be a simple flag to throw.
EDIT: Roads are not improvements, they have their own infotype, so it's going to be more difficult than that.
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Sareln Wrote:Mostly to deal with raiders-opponents neh? 
It's been done in a mod, I think it's called advanced tactics or something similar. Could see if I can pull it in, though I expect it to be a simple flag to throw.
EDIT: Roads are not improvements, they have their own infotype, so it's going to be more difficult than that.
Yeah. In large games, I have to have a retarded road network on the off chance there may be a raider civ in there somewhere. It strikes me as more fun to be able to build them, but destroy some later if need be.
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So were scorpions always able to cast Poisoned Blade or is it an EitB addition?
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NobleHelium Wrote:So were scorpions always able to cast Poisoned Blade or is it an EitB addition?
An addition. Like/hate/meh?
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I like it. They're pretty useful now.
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I tend to agree philosophically with Kyan's opinion on roads in that it doesn't make much sense that you can't remove your own improvements. Not sure if it would make Raiders useless though.
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Also, righteousness is currently heavily overpriced, Chalid may be a beast but why would you not just get 4 Druids or Luridus for the same tech cost? And Sphener being just a fighter hero is definitely not worth that much.
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Also, could we either move Chariots back to Trade, or increase their costs back to 100 hammers? (Quick)
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Ilios Wrote:Also, could we either move Chariots back to Trade, or increase their costs back to 100 hammers? (Quick)
I'd rather move them than increase their cost. It's already tough to justify leaving horsemen, when they're only 40 hammers.
EitB 25 - Perpentach
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Ilios Wrote:Also, could we either move Chariots back to Trade, or increase their costs back to 100 hammers? (Quick)
I disagree that moving chariots from construction to trade would be "back". I always research trade before construction.
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