(August 25th, 2013, 16:30)Krill Wrote: Cool. Commodore, if you want to repick it's fine with me.
Merovech, is that the only "incorrect" screenshot that got given out?
Yes.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(August 25th, 2013, 16:51)Krill Wrote: BTW Merovech, everyone starts with a scout by default in RB mod.
Yeah, I know. I just replaced all the AI's archers with warriors out of habit. I'll fix that with my final map changes.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(August 25th, 2013, 20:30)NobleHelium Wrote: So is Caledorn going to tell us how he hosts multiple mod games or what?
Just pasting what I wrote to Krill in a PM:
So, anyways, what I do is that I keep all gamerelated files in separate altroot folders. So, I have Civ4-BTS installed to E:\Sid Meier's Civilization 4\Beyond the Sword - in that folder I have the Pitboss executable. For each PB I make a copy of the .exe file, so that I have 2056 ISDG Pitboss.exe, 2057 RPPB14 Pitboss.exe, and so forth. I also have the folder E:\Pitboss where I have separate folders for each running Pitboss. I then have shortcuts on the desktop for each of the PB executables on the desktop, and on each of these I add the altroot statement, like this: "E:\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword_PitBoss - 2057 - RBPB14.exe" /ALTROOT=e:\Pitboss\2057-RBPB14 . I then make sure the folder I wrote in the shortcut exists, and doubleclick the shortcut - which in turn creates all the base game files in that folder. I then exit the game again, and modify the civilization4.ini file located in the PB folder to my tastes, before starting the game up again and loading the map, check the initial settings etc, and then I'm more or less ready to go. I should probably add that I also keep a separate folder within each PB folder for the civstats client, but that's just personal taste because I think it's easier.
You may or may not already have known about all this, but basically that's all the magic there is to it. When I ran two separate games with the aptmod, I did it the same way, making sure the mod-files were located in the correct E:\pitboss\205x folder. Through that experience I am making an assumption that the same goes for any other mod I would like to run within a specific PB.
Hope this helped, and if not just PM me for any possible clarifications or even screens if you need them!
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
I realise that I forgot a pretty important point to this as well. I specify the mod to load with the shortcut for the games running with mods, so that the PB does not have to restart to load the mod (which I assume is the problem you guys are having as I suddenly recalled that I encountered that issue myself back when I was setting up the ISDG) . Since I am not at my pc at the moment I will have to include the howto when I am back at my pc.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"