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v8mark Wrote:How does Nakor have a Heroic Epic unit? There's a screenshot of it on the penultimate page, it's a Praet...was it gifted at 9/10 then finished off on a barb or something?
I don't know, but at any rate it seems strange that Spullla are discounting the possibility of HRE having a HE unit, as there are barbarians around and as HRE has been at war with Korea.
I have to run.
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Isn't there a cap on maximum experience from barbs?
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yeah, 10XP, enough to get the HE, but not West Point.
Current games (All): RtR: PB80 Civ 6: PBEM23
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novice Wrote:I don't know, but at any rate it seems strange that Spullla are discounting the possibility of HRE having a HE unit, as there are barbarians around and as HRE has been at war with Korea.
And as HRE has been at war with India...
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Shoot the Moon Wrote:And as HRE has been at war with India...
They sent 5-6 units that got slaughtered before ever causing a casualty.
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Serdoa Wrote:So Nakor either has to get the second chop done 1 turn after the first (having by EOT186 594 hammers into the wonder which should be whippable by T187 with 8 (?) pop, landing the wonder T188 ) or will get into a coin flip with Spulla.
Only question now: Is my math right? Did I mess up with how many hammers chops give?
Another big Q -- will triggering the golden age be enough to shave a turn off of Nationalism for India?
Suffer Game Sicko
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Quote:Confirmed that Whosit is gifting all his gold each turn away to someone else, almost certainly Nakor. While it's only 50 gpt, Nakor doesn't need any more help. Kinda tough sometimes when these other civs play together as a team...
I dunno, this just made me giggle for a while being such an obvious statement.
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Axiis Wrote:Surely there are things you could gift him other than cities and GP?
Somebody slap him.
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antisocialmunky Wrote:I dunno, this just made me giggle for a while being such an obvious statement. It made ME giggle because their enemies all play to win, but their own ally only plays to serve as their lapdog. Not that they'd know that of course.
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1. We should just ban people who lurk in threads other than Spulla's from posting in there. He has enough help already.
2. If you can't win be a lapdog. People are likely to trust you and help you in the next game when you can win. In the back in their mines they are playing to win the next game.
3. Oooh...poor Slaze... all you doing by resistence is making Spulla's win easyer...
4. A4L knows that Spulla would not break a NAP. So there is 0% chance of an attack. It would just be a waste of units.
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