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I just had an epiphany.
Commodore, you beautiful, screwed up man. You just made a terrible mistake.
When you disconnected my copper you allowed me to build warriors, and I have enough gold to upgrade a bunch of warriors when I reconnect copper on T119 and on the following turns. I have wanted to build a bunch more vultures, thank you for giving me the means.
It's not like I have anything else I want to spend the gold on right now.
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Question for lurkers.
If I overflow 30 hammers from a catapult, and then next turn I'm building a warrior at 5hpt, do I lose the 5 hammers, and I overflow 15 hammers, or do I overflow all of the hammers because the overflow is less than the turn before (and hence I would overflow 20 hammers?)
Current games (All): RtR: PB80 Civ 6: PBEM23
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July 10th, 2023, 09:58
(This post was last modified: July 10th, 2023, 10:07 by Krill.)
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Ran a test this turn to double check, it does cut off the extra hammers. Shame.
So this is interesting, at least to me.
Commodore has 8 swords, 2 axes (C1/shock and C1), and 6 spears. The spears are a problem on offense for me, and I need to stop the swords moving adjacent to the city. So block the only forest he can move to, and I buy another turn, which is all I need to bring the catapults to bear. I will not have enough catapults to make it easy, but when has anything this game been easy?
Commodore now knows my horse archers are committed, but he doesn't know if this is all of them (hint: it isn't even close to all of them).
But can he go through them before he attacks the city? That there is a nightmare unit for him. Woody 2, Aggressive vulture defend at 9.6 against his C1/shock axe, 11.1 against the C1 axe and 14.1 against the spears and swords. His best unit has 3.27% odds of victory, but that's not his problem.
If he attacks with either axe, 6/10 times the vulture takes two hits or fewer. If the vulture takes no hits, then he will never get his spears to attack my HA and he has to attack each one with a sword at ~25% odds. If the vulture takes 2 hits, then the HA protect the vulture from teh axe but the axe defends against all his spears and gets horrendous odds (for Commodore, great odds for me). If he gets 1 hit in...his second axe has the same odds as the first axe due to lacking shock..
If he goes with the C1 axe first, well...he basically has to get 1 hit in, and then the C1/shock axe gets 10% odds of victory, and 7/10 times following that battle the vulture still defends with odds from a spear.
And in that unlikely scenario, I have two spears left to blunt the attack of his spears anyway.
So attacking the forest tile this turn is a bad idea for Commodore. But I'm going to force him to move past and leave his core exposed if he tries to attack Cherry. So what does he do, when he knows that every turn he waits I can gather up the few catapults I need to obliterate that stack?
I offered him peace. He does have a choice. I just don't think he will take it.
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Want to see something funny?
Yuris is about to overtake SD in crop yield.
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July 10th, 2023, 14:44
(This post was last modified: July 10th, 2023, 14:44 by Krill.)
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I have made mistakes this game, some trivial, a bit of micro here or there, and some major, such as completely missing teh fact that an all samurai stack actually works.
I was also wrong about Commodore not taking peace:
So now, how does Pindicator react, given the knowledge he has of the contents of Rhubarb? I suspect that he does not turn around and come back, but I wonder if he actually wants to sign peace if he sees an opportunity to try and attack Thoth.
superdeath just became my #1 target. I don't exactly trust Commodore or Pin, but SD is a rabid dog.
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How long would it take your troops to get to SD core territory? I can't even make out where he is in most of the screenshots.
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(July 10th, 2023, 15:49)greenline Wrote: How long would it take your troops to get to SD core territory? I can't even make out where he is in most of the screenshots.
It would take four turns without roads, so any aggression trying to take his cities requires I have a plan to handle both Pindicator and Commodore if they return. Pin offered straight peace, but I had to look around so I declined, and then reoffered to him.
More realistically, SD will blow a gasket when I rudely declined his demand for 100g for peace. He probably runs in with his keshiks in the next few turns and hopefully I get the drop on him.
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July 11th, 2023, 15:00
(This post was last modified: July 11th, 2023, 15:04 by Krill.)
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I have the scout providing defensive vision away between Yuris' old capital and Olive, and it can also keep an eye on the pass. Other than that, SD has one avenue of attack, which is across a flat, featureless desert into one of two cities.
Unfortunately for him, neither front city is forkable, and his unit numbers are pathetic compared to Commodore and Pindicator. The difference is that SD might try and rush in and pillage so I will need to be able to win unit on unit. War elephants are the answer, plus workers to put down roads as needed. I still have seven works but this is a bit low for what I need.
If he tries to move in with his units as a stack, I get enough notice to prepare the catapults. There is one way he can try to manouvre but to place his units in position to attack cities he has to move into catapult range. I just need two catapult stacks (we're talking 4 cats per stack should be plenty for what SD has).
The reality is that any attack by SD is an annoyance. I don't particularly care if he offers peace or not. Nor can he stop me forward settling on him: I gave him more than enough time to settle for that grass cow, now he has pissed me off I'm taking that area. When borders pop onto the peak, and I put a sentry chariot on the desert hill at Pomegranate I'll have essentially perfect vision. I'm not sure SD will be around by that point though, because if he invades and loses his army the only thing stopping me from attacking is pressure from Pindicator and Commodore.
The bigger picture though is Thoth is going to march eastwards and take over what he can. So if SD is going to be the third player to try and attack me, I need to be prepared, at that point to take advantage of a rapidly changing situation.
Oh, and I know that his army is outside his culture: T115, 163 gold T116 144 gold, T117 124 gold, T118 123 gold but he hasn't researched a tech and SD doesn't think to vary his slider percentage to hide information ie he stopped research because he had an increase in costs he can't manage because he is paying supply costs.
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(June 8th, 2023, 16:43)RefSteel Wrote: Yes, all stables you build for the rest of the game will gain the bonus. (The only case I can think of where you might not get +food on a stable is if someone gifts you a city that already has a stables in it.)
This isn't true, but is this a bug or intended design? Stables was built at end of turn.
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(July 10th, 2023, 09:01)Krill Wrote: Question for lurkers.
If I overflow 30 hammers from a catapult, and then next turn I'm building a warrior at 5hpt, do I lose the 5 hammers, and I overflow 15 hammers, or do I overflow all of the hammers because the overflow is less than the turn before (and hence I would overflow 20 hammers?)
Sorry for the late answer, but as you checked, overflow is capped to the cost of the unit. I do think you get gold for the lost hammers though.
(July 12th, 2023, 08:50)Krill Wrote: (June 8th, 2023, 16:43)RefSteel Wrote: Yes, all stables you build for the rest of the game will gain the bonus. (The only case I can think of where you might not get +food on a stable is if someone gifts you a city that already has a stables in it.)
This isn't true, but is this a bug or intended design? Stables was built at end of turn.
Not played enough with quests to be sure, but it sure feels like a bug.
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