Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[PB69] Lurking the dreams of summer

(May 31st, 2023, 15:23)scooter Wrote: Sure looks like Commodore has more than enough in his super stack to hold against a Bing first strike. Curious if Bing actually goes for the attack or not. He doesn't strike me as the type to put together a serious sim, but maybe civac helps with that.

Yeah, I'm really wondering how much civac is involved here. He will build a sim to test it from both sides.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(May 31st, 2023, 14:09)Qgqqqqq Wrote: Sure, its defensible. But it's also a straight line across the top. And while Comm and Bing are going to slam into one another, Comms army looks a lot scarier right now. Pin needs the window to tech and build army. Pins power and Comms might look the same but, as stupid as this sounds, it doesn't *feel* the same.

Pin needs 10-20t to solidify before I'd be comfortable that he's not just going to lose it all again. And MS, if he ever gets peace, has a decent border to slam into him from the West now, as well as much higher power.

I was thinking the same thing, but then a thought occurred: the battle between Bing and Commodore doesn't matter. Even best case, Commodore is not going to have an army left after this battle, just to get back to where he is now so he will need to re-arm and he will be stuck building Reisengarde, knights and cats, with a smattering of pikes and longbows. In the worst case Commodore gets broken but Bing loses most of his knights ands all of his collateral.

Pin will be building infrastructure, and then drafting rifles and building cannon. So rather than Pin needing 20 turns to solidify, it is the case that Commodore and/or Bing need 20 turns to get back to square one, MS needs to break Cathy Ames with cannon, and nauf needs to await that attack, break the cannon with his conquestadors and then clear out Joker. So no one can actually stop Pindicator at this point unless something unexpected happens (and the players absolutely should have the opportunity to see what happens).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yeah, it looks to me like Pindicator has this totally locked down, fwiw.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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From Comm’s perspective, a Pindicator win might look a lot like an allied victory, since they’ve been relatively good neighbors all game. He might not be willing to contort his empire too much to stop Pindicator unless he thinks he can do it in such a way as to win himself.
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I don't think Comm will play that way. Especially as he was very frustrated at how Pin persecuted the Gav war, and must have some frustration at Gav and Bing both focusing on him.

On a separate note, declaring on MS seems like a big mistake to me. If he had only the Eastern border, sure, but the West could be vulnerable to an attack. I'd only do it if I were worried about MS eating Nauf, which seems unlikely.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I think he’s not worried about an attack from the east as MS has Nauf and water to contend with from that side; if he were to attack MS it would be to continue west, so he’d not be vulnerable from the west because that’s where his army would be. That could make him vulnerable to an attack from the south, but he’s heading to rifles for a reason, his production centers are in his core to hopefully forestall any weakness from Comm, and drafting is around the corner.

That said, I don’t think he’s planning to commit much to an attack on MS and would mostly be phony / vulturing. Still, I suppose we’ll see.
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Why would nauf keep Joker? Doesn't it just mean that he'll get cannonned from the east in a few turns? Now maybe he could throw a lot of conquistadores east and raze Da Mei (no idea what the garrison is), but that apparently isn't what he's doing?
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Yeah I would have razed.

Something I've been meaning to mention is I don't know if anyone has posted about how ridiculously well spread Buddhism is. When I was in-game, it was 56% of world religion. That shrine, and Naufs capital, I think explain his surprising strength to this point.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Yeah, that's the real benefit of having the AP religion: other players will actively spread it for you.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I definitely drew 69 in ice tiles near that ocean fur; it was originally going to be horizontal but decided on vertical. Anyways, I think that is why that is there.
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