Posts: 13,563
Threads: 49
Joined: Oct 2009
Okay I read through your micro. It looks very good (and fits with my general thoughts). Don't need any more details, we'll have to tune it on the way anyway.
I have to run.
Posts: 23,379
Threads: 132
Joined: Jun 2009
So you're cool with the worker #5 at OT? I think that and running the worker back to DS are the two main bits. Everything else is waiting to see if people call us on so many cities and whipping bowmen if they do.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 13,563
Threads: 49
Joined: Oct 2009
(May 28th, 2014, 17:34)Krill Wrote: So you're cool with the worker #5 at OT? I think that and running the worker back to DS are the two main bits. Everything else is waiting to see if people call us on so many cities and whipping bowmen if they do.
Yeah that's probably fine.
Played turn 59.
Were there more forests here earlier? Let's check some old screenshots. None of the resources are hooked.
I have to run.
Posts: 13,563
Threads: 49
Joined: Oct 2009
Turn 3:
Turn 59:
So yeah, there are forest missing in the southeastern continent.
I have to run.
Posts: 13,563
Threads: 49
Joined: Oct 2009
Krill in email Wrote:I still think the settler in DS to the dtay front is the right call. Along with putting a bowmen on the grass hill and bring down the DS warrior towards that front.
I didn't read this until now, Krill. I figured you'd still want to settle the dtay front so that's what I've already done. The bowman is 1SE of the grass hill along with TtL's warrior. No need to occupy the grass hill since it's roaded?
The DS warrior is midway between RC and DS. Do you want to move it further SW?
I have to run.
Posts: 23,379
Threads: 132
Joined: Jun 2009
It's all ok.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,379
Threads: 132
Joined: Jun 2009
Er that isn't 1 continent.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 13,563
Threads: 49
Joined: Oct 2009
(May 30th, 2014, 02:27)Krill Wrote: Er that isn't 1 continent.
I know, I never said it was.
I have to run.
Posts: 23,379
Threads: 132
Joined: Jun 2009
I blame the fact that I still haven't woken up yet.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,379
Threads: 132
Joined: Jun 2009
Whosit has to move his archer 3. There just isn't another good choice.
But he won't. I fully expect him to move 1 or 9.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|