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[NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers

Shit happens. Two of those food resources need work boats and there is a player out there with a double pigs and wet corn start so I'm not even sure if that's the best start.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yeah, this map is big enough and there's enough to watch out for that it's expected and unlikely to change the game very much on its own. I just spent a ton of time working on this map so I will get frustrated at myself for errors :P Not a big deal just being a perfectionist.
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Aw come on, I thought we'd really lampoon Brick for this error. Wasted opportunity! lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Not entirely Bricks fault considering I looked over the map as well (along with a few others).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'm not throwing stones out of malice, only doing it because it's fun. And I had checked over earlier versions of the map, though I haven't seen the final version, so who knows if I'm to blame here either. I don't know where along the way this error happened but it doesn't much matter. As much work as Brick put into getting this map together I'm not going to actually be bothered by anything wrong with it (unless my barbarian signs didn't make it into the final version!!!).

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Why does he think that was edited? Cows can spawn on grassland quite fine. They can't normally spawn on riverside grassland, but that rule is ignored when the start generator adds a river to a start.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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It was different than the initial starting screenshot I gave him.
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Oh gosh, retep's post made me about fall out of my chair here. rolf

(July 24th, 2013, 18:13)retep Wrote: Although I was thinking giving some love to PB11 since I already here why no talk about the game, right?
Of course I have to start with an introduction of myself and the obligatory ranking of my opponents.

Let's talk about me, I have little to non experience in MP, I haven't never play this mod neither. Yeah not even SP games, hell I didn't even know this mod exist seven days ago. But I'm a fast learner so I already know what I have to do to win. Build more cities, take other people cities, profit. cool

Now the ranking. Well surprise is not really a ranking. I'll do one around turn 85, like in PB11, when I actually have an idea of how people are doing.
This is mostly just fun random guesses with no logic whatsoever!

Ichabod/Wetbandit: Shaka of Greece
This guys are going to have one of the funniest threads, who cares about the game is all about having fun.

dtay: Alexander of Germany
The new guy and mi ex-partner. This guy will win. No discucion need it I just feel it inside.

Plako: Ragnar of Maya
Plako as the former champion and a great player will be attack earlier by someone, I mean this has to happen otherwise it would not be plako.

retep: Sitting Bull of Khmer
I'll tell somenthing that nobody knows about this guy. His name is Peter! About the game? who cares, his name is Pedro!

Jowy: Pacal of India
Jowy will play his game thinking that his awesome but krill will destroy him in the lurker thread.

Slowcheetah: Ramesses of Mongolia
He will start in the center of the map to balance PB8. No hard feelings slow, is just Karma.

mostly_harmless: Qin Shi Huang of Sumeria
He would have the worst start ever. This would lead to him going to war earlier.

Azza: Joao of Dutch
Azza will try to play a very cautious game, trying to change his fame, but sadly his destiny has been seal and he would start with no strategic resources so he would have to settler agresive towards someone.

Pindicator/scooter: Darius of Vikings
This guys will win the post count. Which is of course the real reason why we are playing this game anyway.

Nakor/CFCJesterfool: Wang Kon of Rome
This a deity guy, right? This dude is annoying is always deity with him. I mean he probably go to a cafeteria and order a breakfast deity style.

Fintourist/Old Harry: Montezuma of Babylon
This guys are awesome, Barney Stinson level of awesomeness. At first I wanted to play with this guys but then I though that doing that will break the game because we will be too strong. neenerneener Anyway they will definitely ended in the top five.
Plus do you know the have a Fin guy there?

Commodore/Kurumi: Victoria of Portugal
Early Rush. Thats all.

Bacchus: Suryavarman of Carthage
Everything that I read his name I got thirsty, why? The explanation is too long so whatever. I think this the guy with the bunch od dedlurkers. Kinda unfair since I never have one cry Just for that he would finish LAST.

WilliamLP: Isabella of Inca
At the end of this game we will found the true. WillianLP is not Lord Parkin is T-Hakw!!!

Yuris: Mehmed of Ottomans
Yuris won't update his thread and we will never know how he play this. Wait, I think that fits me better. lol

Serdoa: Mansa Musa of America
Seven Serdoa. Is seven times the fun.Seven times the difficulty. Seven times the chance to be dogpilled. Seven wars. Seven luxuries. Seven days without reports. Seven place.

Bigger/Lewwyn: Gandhi of China
The will be the first ones to call for a concesion. Oh the irony.

suttree: Huayna Capac of Spain
To tired at this point, sorry suttree. You can blame Brick for put you last in his list in the IT thread. neenerneener

The Brickmaker
Everyone will hate Brick. This is a fact.
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He'll probably be right, as well.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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MM for Bigger to try out: Worker first. Worker moves to farm corn. Grow on pig for 4 turns, then swap to improved corn T17 for 2 turns. T19 build a worker at size 2 for 3 turns, first worker moves to hill pig and pastures. T22 finish pasture, T26 finish second pasture. Can be size 3, working 3 improved tiles and have 2 workers out by eot T27 IIUC, for a 5 turn setler without any chops being used.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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