June 13th, 2014, 19:52
(This post was last modified: June 13th, 2014, 20:02 by Krill.)
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I started to add a few more signs to the map for worker moves. I also added signs for when the scouting warriors can move forward and not leave the chance for barbs to spawn. And finally I added a bunch of city names to the map for the next bunch of cities. Please don't feel beholden to use them, but I think we need some names to know which area were are referring to.
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I played most of turn 71 but logged out because HitAnyKey was bouncing off me trying to get in. Your city names made me smile, Krill. Although I think Eggcorn instead of Eggclair is more topical for our capital in spe.
Dtay's power graph leveled out so I'm feeling less paranoid than last night. Luckily we have an early warning system in place - if our worker farming Role Call's rice is nicked, we know we have an enemy to our north.
Idle curiosities: It seems like Whosit isn't managing his EP spending, so he is still putting the odd EP on the lurker civ. Plako also has many EPs on the lurker civ, which I take as a sign that he was late to get his first contact. He managed his EP well with us, stopping at 44EPs (we stopped at 43). Plus, you know, he's plako.
I have to run.
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I think there are a few names that could be used, and I do think that Eggcorn would be better than Eggclair.
I agree, the suicide worker ploy will probably work. I almost expected dtay to keep on scouting with that warrior rather than fortifying it on the hill, and it would have potentially annoyed W7 but hey, I'm not complaining. I do think he is more likely to probe with another warrior rather than chariot rush. Might want to be ready to move a bowman forward to defend, but we have them in position to do that now...onwards and downwards (in gpt) it is then.
Current games (All): RtR: PB83
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Couple of minor points for the future: After the T82 settler in DS we should probably whip a granary and a light house, stacking the unhappiness. That would let us work the lake at size 4 (which we can do even with stacked anger due to ivory) and make a bit more commerce, which we just need to have. We can't really delay the T82 settler because we need that one for the island, and there are no other places to get settlers from (or redirecting settlers) that don't cause even more mayhem.
For the lurkers, completion date of settlers and turn founding cities:
- DS, eot T72; FR founded T76
- OT, eot T79; KM founded T81
- TtL, eot T80; Ec founded T81
- DS eot T82; Cf founded T85
- WH eot T91; Undecided
That brings us up to 10 cities, horses and copper plus 2 sources of happiness, and one island city by T85. The final settler from WH is there simply as a method to stop growth in the city, and it's good to have some flexibility IMO. That settler could be another island city, or for GE, or maybe even the southern island. It's not that important to decide what to do with it right now.
Here is a composite map from this turn, T71.
Current games (All): RtR: PB83
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novice I left a couple more signs in case both of us get broken legs and can't play a turn.
Current games (All): RtR: PB83
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The forest 1N of copper is gone now, too. The wheat isn't farmed, though.
I have to run.
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If someone founded on that forest, then we're basically good to go on settling Gods End. We'd piss them off but if we're planning on taking the entire southern continent (one way or the other...) then we're going to do that anyway.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Hey novice.
You think Mids by T100 would solve our problems?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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I don't think we have any problems. Mids by T100 should be doable though.
Mardoc (the man of the many hut techs) just captured a size 2 city from Azza.
I have to run.
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That said our fastest mids build might be pre-maths in FR, if we save the forests there.
I have to run.
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