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Notes for the second GP: We can get it in 8 turns working 2 priests in USSR, making 1fpt, getting the granary in 6 turns (t60) with the food box at 9/17. If we are going to get a GP out of USSR, then we don't have much point in slaving it. But it's our only city that can get 2 food res without seriously cannibalizing another city (well, Brazil needs the sheep about once every 3 turns on average).
Perhaps Japan makes more sense as a GP city? At size 5 it works a hill mine, copper, corn and two priests, for 10 hpt and 0fpt. And can make a GP in 12 turns.
And yes, this is a hell of a lot better than building a damned library in some random city and then pushing out a GS, but frankly if we did that at Japan we could expect to pop a GS by t70ish. That's perhaps the comparison to any deal StM offers in a GS-GP trade.
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Maps are always great.
The navy spot definitely looks very good, but it may be too aggressive if you settle it now instead of cyan. If you settle both black and pink, that's going to make a firm claim on the ends of 4/5 tentacles.
Also, WEs are banned, right?
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Well, I think there is an agreement in place to trade maps with Kyan, in which case it should be fairly easy to say that we have a settler heading across to the end of tentacles and we'd be happy to make a straight forward agreement regarding to settling each others starting continents. If we get that then we should very easily get the navy spot, the only problem is we might not get ivory. ON that note, I'm off to check what the rules are regarding WE.
Edit: http://realmsbeyond.net/forums/showpost....tcount=103
So, WE are allowed. That makes the ivory tile much more important...
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Whoa, WEs are allowed? Okay, if that ivory tile is reachable from another continent then I'd say settle navy instead of cyan.
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Yeah, it makes you think...
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Look, the SW tentacle has to get settled, and fast. My thought is get the first Worker down with Cyan, move the next two Workers we build to help, and get the long road going. Three straight Settlers from Brazil to claim all the spots. More Workers might be needed, I dunno, but we got to get started now rather than later or we'll miss it. Running all the way down to the Ivory spot has pros and cons. Without roads its a hike, but it does seal the rest for us. I'd almost say we shold have gotten a galley from Japan if we want to do it that way. Just checking now its 8 freacking turns to get there. So I still like to pasture the sheep, move another worker down to back fill the raod and speed us up to gold, then bang down too fast settlers from Brazil.
Darrell
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You have the dotmap for our jungle tentacle wrong. Orange dot (which used to be called red dot) is 1E. Its the next spot because it can work two seafood resources, which is dramatically better than the other two spots pre-Iron Working.
Darrell
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Okay, it looks like Shoot and I are pretty far apart on the GS/GP exchange, so we'll need to think about a Library soon. First, we get to the end of our forested tentacle:
Some islands across from it, or more tentacles. And hopefully some seafood. I've said it before, but I'll say it again, just a great map concept plako  . Zangief and Honda:
They'll finish the cottage next turn just in time for Japan to use it, then finish another will make one cottage next turn, and finish a second NE the following turn. I'm not sure, but I think I can use staggered chops (one forest has a road) to do back to back two pop Worker whips at Brazil next. I actually think Worker there next might be better, but too late now. Triple whip Settler, grow and double whip Worker, grop and chop/single whip Worker, grow and chop/single whip another Worker is the plan, but I haven't done the mind exercise to see if it will work. Of coures this delays Ivory spot. Hmm, maybe one Worker, then double chop/double whip a Settler, then whip Workers. Yeah, that sounds better. Speaking of cyan dot:
She founds next turn, and the Sheep pasture commences immediately. Without another Worker from Brazil, I have an unfortuante one tile gap in the road. I think its probably better to ignore that for the next Settler, but I need it fixed for the Ivory site. Red dot:
That Warrior must be dizzy, Krill and I keep moving him back and forth  . Original plan was to drop the Settler off next turn, found, then move the Galley through the canal to go see Kyan. However, we got several nospace trade routes now, so I'm not sure there is as much pressure to get visibility on Kyan's city. Of coures, with Currency coming in...yeah, I think that's a good idea. Hmm...maybe I can even use that Galley to ferry the Settler from Brazil to Ivory? City builds:
Demos:
Darrell
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