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I have a map prepared, and the method of BFC food resource reveals is not an issue.
I also have a list of 10 combos, selected from 24. You guys said 18 a few times, but I didn't believe it would be enough to get a nice result with 5 players.
I will wait a bit longer in case there are any objections, then I will post your starting screenshots in your threads, and the combo list in this thread.
Also, is the turn order that Yuris and wetbandit posted final? If so I can also randomize the start player.
June 14th, 2013, 15:43
(This post was last modified: June 14th, 2013, 15:50 by Oxyphenbutazone.)
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I have no objections and i do believe that the turn order is final
We do have to wait for Azza to create a thread...
June 14th, 2013, 16:49
(This post was last modified: June 14th, 2013, 16:51 by wetbandit.)
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I think we're just waiting on Azza to confirm everything is satisfactory. Everyone else seems to have no issue with the turn order.
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Everything looks okay just wainting for Azza
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Azza, if you start a thread, I can post your screenshot.
Goodies incoming.
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Combo options:
Julius ORG IMP of Mongolia HUNT WHEE
Sury EXP CRE of Spain FISH MYST
Ramesses SPI IND of China AGRI MINE
Washington EXP CHA of Germany HUNT MINE
Bismarck EXP IND of Aztec HUNT MYST
Gandhi SPI PHI of Inca AGRI MYST
Hammy ORG AGG of France AGRI WHEE
Wang Kon FIN PRO of Zulu AGRI HUNT
Joao EXP IMP of Khmer HUNT MINE
Pericles CRE PHI of England FISH MINE
Turn order:
yuris125 - retep - wetbandit - Azza - Oxyphenbutazone
Therefore, pick order:
Oxyphenbutazone
Azza
wetbandit
retep
yuris125
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Thanks Seven
Quick question about the map script. You mentioned a little while ago that when balancing, the map did not check for uranium because we never play with nukes. Is the same true for ivory? It appears that for one player ivory will be very relevant.
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Thanks, Seven. Oxy you're up! After you get your question answered, of course.
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If you are playing with WE banned, that normally includes the Khmer UU, in which case the question isn't that relevant (although ivory is a happy resource, and those are not clumped by the map generator on the Torusworld script, so they can be spread around the map, but are not balanced in the same manner that copper and horses are).
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