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[SPOILERS] vanrober learning from GKC far from home of each otherr

Turn 8

It is sea food indeed. The sad part is that need border pop. Planned some possible cities too but not sure of them.

   

Not sure what to do with the scout now, go east? or keep going west?

no change on demos
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Turn 9

I thought i had to scout west but then i saw naufragar at Nord. What should i do now? scout north so i see naufragar and some dots there or should i see west? Maybe should make another scout to see more map after settler?

   

Demos: Not much change

   
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Nord in English is north. wink
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(September 7th, 2020, 13:47)NobleHelium Wrote: Nord in English is north. wink

Lets quick edit that xD and noone saw it! hehehe
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(September 7th, 2020, 13:47)NobleHelium Wrote: Nord in English is north. wink

Correct. wink
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Someone has a work-boat first start I am assuming. I think we should scout out the area north/northwest of us, hopefully uncovering nauf.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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(September 7th, 2020, 16:08)GeneralKilCavalry Wrote: Someone has a work-boat first start I am assuming. I think we should scout out the area north/northwest of us, hopefully uncovering nauf.

You mean the area north of the cow? What do you think about a second scout? Pretty much concluded the research about first dots i believe, what do you think about what i ve already proposed? Would you place cities in other places?
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Ok, so micro:

T12 - worker comes out, switch to working corn?
T15 - Start mining, 7 turns
T16 - finish farm
T17 - 1 move, 1 road
T18 - End turn on sheep
T19 - start pasture, finish warrior

Here's where the micro has 3 options.
Option 1, start on a worker
Option 2, do another warrior/scout
Option 3, start on a settler (dubious)

Option 1:
T22 - finish pasture, Bronze working 12 turns, worker 3 turns away
T23 - move worker 1N, start mine
T24 - worker pops
Basically, we end up with 2 workers, 2 warriors, 3 cities on T42. Kind of mediocre

Option 2
T27 - we have 2 warriors, size 3 capital, and also mine complete this turn.
T31 - settler done, start worker (4 turns)
T35 - worker done
We end up with the same 2 workers and 3 cities, but 3 warriors on T42, with a size 4 capital.

Option 3 is kind of bad. Capital size 3, 2 workers, 3 cities by T42, but no time for roads anywhere, and the most technologically behind.

None of these options considered slavery.

BW doesn't come in time for settler 1, only settler 2.

Our second city is also developmentally the same in all 3 scenarios. It will have a floodplains farm and a completed workboat by T42, using 1 forest chop. After that it can slowly build some warriors for fogbusting purposes, and work a few cottages (pottery after BW, then mysticism, then figure out the best path directly to keshiks).
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Basically, we can do a scout or warrior directly after this one. I prefer warrior, but please read up on the animal/barbarian changed in this mod, and decide which is best.

If you agree with taking option 2, I'll write up a more detailed micro, but the basic idea is -

have our first worker head 1N and do a mine after pasture. After warrior/scout, build a settler, then worker, then warrior then settler.

But I'll write out more detail later.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Wow, good work there. Thanks so much General!

I agree option 2 seems the best. Im dubious about the scout or warrior, but i think i pref the first one since knowing where are the enemies would help us to grant the important space first.

The tech path i think it should change, since we have no fishing and it should end when the WB of city 2 ends i believe. So maybe after BW instead of pottery or maybe even before BW? 

And also i dont understand why to make a 0-4-1 mine, isnt this tile "useless" ? (i ve always heard that work only 1-3 mines for the food-hammers exchange of slavery) Wouldnt it better to road towards second city?

You didnt say anything about my dots, are they okey? I feel the 3 city kind of foodless, too slow but 2 happy (since we are Cha we might not need those that soon?) maybe some cities around the cow or the wheat? I have no idea. Also 2 city has nothing on the first ring, so its really slow too isnt it? would it be better in other spot and let that city be 4th or 5th? I would like to know what you think about this.
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