[NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers
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I'm inclined to call it the worst hut result ever because his view of this game changed from excitement to despair in about a nanosecond. If Commodore pulls off surprising them out of the fog really early with an elimination strike at least theZulu Vikings agony should be very short lived.
But yeah, pindicator's head will asplode when they make contact. I expect one FML and about three rage faces from him. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon (July 26th, 2013, 02:22)zakalwe Wrote: I don't understand this capital placement by Suttree. Why not at least settle one tile north, i.e. NE of the sheep? You'll need the forests if you're going for GLH. I guess he can hook the fish a turn earlier this way but that still looks like a really weak capital. Seems likely that Suttree will be this game's Jester... quickly eliminated due to an undersized, over-shiny appearance. (July 26th, 2013, 08:12)Oxyphenbutazone Wrote: He's beelining the hut right by their borders, I doubt he won't make contact Note the hill forest SE/SE of the hut. I didn't notice it at first, but Commodore did. He's not going to take that hut because of it. (July 26th, 2013, 10:17)Commodore Wrote: My fate is entwined with these blighters. I just realized even if I move first and they never know there is a hut there, they'll make contact. This has to be secret; I'm not going to defend a city until I or they are gone. There can be no other option, I am heartily sick of this conflict. ![]() All-in, round two.
This is from mostly_harmless' thread. I think it may have been overlooked in favor of more popular teams, but it's worth a comment.
![]() mostly_harmless Wrote:Settled in place. Working the corn. Research set to Fishing. Production to worker. Plan is to switch production to workboat once Fishing is in and finish that first, growing to size 2 and then finish the worker. If followed, this is a terrible way to open the game. Build half of a worker, then swap to work boat, finish the work boat, and then go back and finish the worker at size 2. The rush to a work boat makes absolutely no sense; the crabs tile is only 4/0/2 yield. The irrigated corn tile is 6/0/1, plus there's a 5/1/0 pigs hill tile right next turn, and a floodplains tile, and forests everywhere for chopping. This is a start demanding a worker opening if ever there was one. (July 26th, 2013, 11:09)Sullla Wrote: This is from mostly_harmless' thread. I think it may have been overlooked in favor of more popular teams, but it's worth a comment. My thought when seeing this was to move 1E and set up a lighthouse lake capital. The crabs could then be settled by a strong second city. I'm not familiar with the mod changes, but if he has a way to pop borders, corn/crabs can be shared at city #2 by settling 1W of the flood plains.
Barracks give +1 culture unless that got pulled out of the new version of the mod.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Worker and Hunting. There would be a case for Fishing second I think, depending on if he discovered a fish or two (Hunting>Fishing>Pottery>Mining>BW, Archery in there where necessary).
Quote:My thought when seeing this was to move 1E and set up a lighthouse lake capital. The crabs could then be settled by a strong second city. I'm not familiar with the mod changes, but if he has a way to pop borders, corn/crabs can be shared at city #2 by settling 1W of the flood plains. That's not a lake. |
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |