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Yeah...him getting knights that can move 6 moves, and our WE/cats move 2 tiles is the window he has to annihilate Whosit and CH and we can do nothing to stop him...
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Turn 122, Cheater Hater razed a size 2 city belonging to Whosit.
I have to run.
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Turn 123, dtay is on Civil Service due in 1, Oxy, of all people, already has it.
Had a long chat with Krill, it's too rambling to quote, but basically we're trying to figure out what Dtay will do next. We'd love to do the Golden Age -> Caste -> profit thing, but that's not possible if we need to get Engineering ASAP, and not very effective if we're whipping every city now.
I did pick up Iron Working this turn since that is blocking an Engineering bulb and yeah, I couldn't help myself, even if it will hurt if we have to slowtech Engineering. (We have a 50/50 GSci/GEng coming up in 4 turns.)
I have to run.
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Our only iron is at Feeble Position...
TBS has been warring heavily but still has Maces. Good player.
Dtay will probably attack us. But from a game theory point of view we should gamble that he doesn't. Or maybe not, I suppose we can still aim for a modern age victory.
Krill, should we put Moai in Wail Away?
I have to run.
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Logging in now.
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Turn 124, Dtay took a city or two from Whosit.
I have to run.
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Dtay seems to have maneuvered himself into a 3-way turn split. He's been maintaining a peace-time turn split with Whosit (and us), where he plays after Whosit. But Whosit already has the second half in a war against Cheater Hater. Which explains why Dtay has been consistently playing very late in the turn.
I have to run.
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Worked a night shift. Knackered. Going to sleep shortly, but will log in later today. Good news, now to evaluate how to safely capture Overland Park in 2 turns.
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(August 29th, 2014, 02:36)Krill Wrote: Good news, now to evaluate how to safely capture Overland Park in 2 turns.
I guess we just unsubtly move two workers and two bowmen or something onto the hill, and gather the 2-movers 1w of FP. How to keep OP safe from Dtay's knight stacks if he decides to DoW us is another matter.
I have to run.
August 30th, 2014, 13:42
(This post was last modified: August 30th, 2014, 13:43 by Krill.)
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Can we whip a settler to replant? Will culture allow it? Use same strategy as DS: make dtay commit too many units.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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