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but that mfg goes thud, no? How do you expect to appease the bloodlust of the lurkers if your combined empire can only produce 1.5 knights per turn?
What's that? You've already discussed solutions? Super!
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Yeah. Ignore knignts. And kill ruff with cuir and cannons. At end of GA we should have a higher mfg due to actually having completed a workshop. Only cities that have cottages are Ec and OT. Everything else is designated hammer city.
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Novice I know I'm asking a lot but could you do a pic dump of the cities next turn please? I'll try to do some GA planning. I'm wondering if we're going to breach 1250 Max bpt on t148.
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Will do, time permitting.
As can be seen from last turn's screenshots, the pitboss portal, and the tech thread, Dtay took CH's last two mainland cities, but not before CH settled an iceball sanctuary south of Chill Lakes. So that's a bit of extra war weariness for Dtay, perhaps.
When we capture Chill Lakes we'll need to run a few Golden Age artists to make sure CH doesn't steal the fish there. But that city is probably more annoying for Dtay than for us. Dtay doesn't have a fast way of getting to that city, or even finding it.
I have to run.
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Even if you just mass email them to o me that'd be great.
Kina wish CH had just died though. If the CIT is empty do you want to try and kill him? I know that is not ideal...
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(October 6th, 2014, 02:54)Krill Wrote: Even if you just mass email them to o me that'd be great.
Kina wish CH had just died though. If the CIT is empty do you want to try and kill him? I know that is not ideal...
We have a galley there so we should be able to kill him. Why do you want to do that, though? If you're thinking about the turn split I would think CH and Dtay could just agree to double-move each other from here on.
I have to run.
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Free city with merc? More realistically I'd rather we raze the city in so many turns just after dtay launches a strike force to eradicate it. Raze gold and workers are still valuable.
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CH settled his city 1E of where I thought he would, so it won't really steal any food from us. The worker is probably on the galley, on a scouting mission.
Empire and city overview:
I have to run.
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Whosit attacked out with the catapults, so I was forced to heal the stack this turn. I did take Chill Lakes, winning a lowish-odds battle against the axe and then losing two highish-odds battles against archers. All good, but then as my last move of the turn I moved the galley that was on Chill Lakes's fish, and it ran into two Whosit galleys. So that was stupid, and that galley will probably die.
Turn instructions for Whosit's last turn, for whoever ends up playing it: Kill our galley, attack out with the catapult, don't spite whip unless Whosit told you to, and end turn.
Screenshots:
I have to run.
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Well the technically Whosit said to just hit enter. So if the sub was anal that wouldn't include sacrificing the cat or killing the galley...
But really those moves ought to be made...
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