Okay sunrise089, you are up for the next 10 turns! Here is an overview of where we are and what we should be doing:
![[Image: civ4screenshot0007e.jpg]](http://img828.imageshack.us/img828/2712/civ4screenshot0007e.jpg)
Prespur just finished the Governor's Manor and should be pulling a respectable 13H/turn. Worker should be the next build, and it finishes in 3t. After that I suggest Bloodpet/Bloodpet/Settler. Those Bloodpets will be garrisons for the new cities. As the Silk and Gems come online, we want to work the two Aristofarms of course.
![[Image: civ4screenshot0004h.jpg]](http://img51.imageshack.us/img51/5138/civ4screenshot0004h.jpg)
This shot of Nubia shows the magic of Governor's Manors. You can see that before ending turn I had a total of 7H theoretical production, however the Monument is 12/40 complete
. That's +1H per population point. The elves brag on their ability to build improvements on top of forests, but for floodplains and specialists they do NOT get +1H/pop. THey also need to cast Bloom on tiles that don't start with a forest. Now granted there is massive health (and happy with Guardian of Nature) implications as well as +1F when they get Ancient Forests. I'm not saying Governor's Manors are equal or even close, but there are SOME advantages.
Anyway, a 4t Monument followed by a Settler then Worker should be our build order here. Actually, the ideal thing is to get both Settlers done on the same turn to get RoB out quickly, so you might be able to do the Worker before the Settler. We can burn that bridge when we get to it.
![[Image: civ4screenshot0005w.jpg]](http://img819.imageshack.us/img819/1490/civ4screenshot0005w.jpg)
Okay, here we need to be careful. After the pasture finishes (don't forget the road) we do the Wheat next. We need to work the forest until chopping it completes the Governor's Manor. I haven't figured that out yet but the chop is worth 16H total. Next build should be a Monument, then I suggest a Hunting Lodge and some Hunters/Hawks. We will be getting Animal Husbandry fairly soon, and Bears are going to be really helpful.
![[Image: civ4screenshot0012.jpg]](http://img546.imageshack.us/img546/3500/civ4screenshot0012.jpg)
Okay so we have one Worker on the Gems. The Prespur Worker goes here as well. After improving the Gems I would send them both to road the Copper tile. City #4 goes on red dot. It works the Copper Mine until the Monument is complete, then the Wheat when borders expand. City #5 you can see from the sign. It also needs one road, I would have a single Worker handle this. Slow build a Monument here, not much else to do until Slavery.
![[Image: civ4screenshot0009v.jpg]](http://img227.imageshack.us/img227/5641/civ4screenshot0009v.jpg)
Some demographics, which I can't summon the courage to comment on
.
![[Image: civ4screenshot0002u.jpg]](http://img525.imageshack.us/img525/4231/civ4screenshot0002u.jpg)
![[Image: civ4screenshot0001u.jpg]](http://img27.imageshack.us/img27/9595/civ4screenshot0001u.jpg)
![[Image: civ4screenshot0007e.jpg]](http://img828.imageshack.us/img828/2712/civ4screenshot0007e.jpg)
Prespur just finished the Governor's Manor and should be pulling a respectable 13H/turn. Worker should be the next build, and it finishes in 3t. After that I suggest Bloodpet/Bloodpet/Settler. Those Bloodpets will be garrisons for the new cities. As the Silk and Gems come online, we want to work the two Aristofarms of course.
![[Image: civ4screenshot0004h.jpg]](http://img51.imageshack.us/img51/5138/civ4screenshot0004h.jpg)
This shot of Nubia shows the magic of Governor's Manors. You can see that before ending turn I had a total of 7H theoretical production, however the Monument is 12/40 complete
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Anyway, a 4t Monument followed by a Settler then Worker should be our build order here. Actually, the ideal thing is to get both Settlers done on the same turn to get RoB out quickly, so you might be able to do the Worker before the Settler. We can burn that bridge when we get to it.
![[Image: civ4screenshot0005w.jpg]](http://img819.imageshack.us/img819/1490/civ4screenshot0005w.jpg)
Okay, here we need to be careful. After the pasture finishes (don't forget the road) we do the Wheat next. We need to work the forest until chopping it completes the Governor's Manor. I haven't figured that out yet but the chop is worth 16H total. Next build should be a Monument, then I suggest a Hunting Lodge and some Hunters/Hawks. We will be getting Animal Husbandry fairly soon, and Bears are going to be really helpful.
![[Image: civ4screenshot0012.jpg]](http://img546.imageshack.us/img546/3500/civ4screenshot0012.jpg)
Okay so we have one Worker on the Gems. The Prespur Worker goes here as well. After improving the Gems I would send them both to road the Copper tile. City #4 goes on red dot. It works the Copper Mine until the Monument is complete, then the Wheat when borders expand. City #5 you can see from the sign. It also needs one road, I would have a single Worker handle this. Slow build a Monument here, not much else to do until Slavery.
![[Image: civ4screenshot0009v.jpg]](http://img227.imageshack.us/img227/5641/civ4screenshot0009v.jpg)
Some demographics, which I can't summon the courage to comment on
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
![[Image: civ4screenshot0002u.jpg]](http://img525.imageshack.us/img525/4231/civ4screenshot0002u.jpg)
![[Image: civ4screenshot0001u.jpg]](http://img27.imageshack.us/img27/9595/civ4screenshot0001u.jpg)
![[Image: civ4screenshot0000q.jpg]](http://img26.imageshack.us/img26/107/civ4screenshot0000q.jpg)