As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[SPOILERS - PBEM17] darrelljs - Elizabeth of Egypt

Krill Wrote:You don't have the worker force for 2 early settlers if you are chopping, and if you aren't chopping you are going to take ages to get that settler out.

Its very possible this is true. If memory serves I had 3 free Workers on t30 with 3 tile improvements and a pop of 2, but I had a Settler asleep in my capital that would have founded a city 6 turns back (give or take). I don't really have a problem working a FP for a few turns waiting for the Worker to drop a cottage, to me its better than another Warrior. What I don't want to do is end up with one good city and two lagging cities because my Workers are spread too thin, so the point is well taken.

By the time we need to make a decision, we should have enough map knowledge to sim it out.

Darrell
Reply

IIUC, the worker moves until t19 are pretty much set (build worker, improve rice and build a granary). That means we have until then to scout out all possible city locations, which should be enough time to get about 75% around the capitals first border expansion. Considering that the area least likely to be settled is the area around the sheep, would it make sense to send the warrior 77 and then scout clockwise?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

That sounds about right. I did it quickly on a chessboard and I'm due 4 tiles south of the capital on that turn.

Darrell

P.S. Did you create the sim with a mod? For some reason when I tried to load another game it says I need to remove a mod.
Reply

Probably, I have that many mods running it's stupid. I'll send you a new save now.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

I figure I will try to DL this thread. Better than helping Rego up his post count.
Reply

Gold Ergo Sum Wrote:I figure I will try to DL this thread. Better than helping Rego up his post count.

That's the spirit lol!

Darrell
Reply

Okay, so Warrior moves NW and finds:

[Image: civ4screenshot0016w.jpg]

You know its a bad turn when 66.667% (edit: 50%) of the tiles your scouting reveals are desert hills. BTW, it seems screenshot 11 from the 4000 B.C. report died/never worked, so here it is for comparison:

[Image: civ4screenshot0011.jpg]

You can see I settled, set the build queue to a Worker and start on Pottery. Per the plan. A long time ago, in a PBEM far, far less fun, Cyneheard tried to teach me the way of the C&D:

Cyneheard Wrote:What you need is all here: CFC's Demographics Primer

Lazy, I was. Ignored Cyneheard, I did. Gone, is that Darrell. Strong in the way of C&D, I will become! Done with the Yoda grammar, I am[Image: smiley_emoticons_star-wars-yoda2.gif]. So first, let's take a look at the Top 5 cities screen:

[Image: civ4screenshot0019q.jpg]

This tells me one team settled in place. Let's see if we can puzzle this out read. First, let's assume symmetric starts. Might be true, might not. Its a good assumption for now. Its a very interesting choice for an EXP civ. As Krill points out, that southern plains hill with the forest is nice to enable the 25% Worker production bonus. For Sury, the pop comes on turn 2 and you get the Worker on turn 9. For Bismarck, the pop comes on turn 3 and the Worker on turn 9. In both cases, moving to pull the tile into the inner ring of the BFC gives a Worker on turn 9. So you've basically tossed 10 commerce by moving south. Unless I'm missing something, I don't think anyone moved south. So who settled in place? If you put a gun to my head and asked me to guess, I would go with regoarrarr. Reason? FIN likes more river tiles, IND likes more hill tiles. On to the demographics screen:

[Image: civ4screenshot0018.jpg]

First, what does the GNP number tell us. The forumla is:

Total commerce + total culture + total espionage + (total research * research bonus) – expenses

So we get 8 (paalce commerce) + 2 (palace culture) + 4 (palace espionage) + 2 (tiles commerce) + 1 (free beaker) = 17. Why am I at 19? I am teching pottery and get a bonus for each arrow tech I know, so in this case 20%. Thus the total becomes 17 + 10*0.2 = 19 (all commerce goes towards research). What this tells me is my opponent who settled turn 0 is also researching a tech he has a 20% bonus on smile. Starting techs:

novice (Mysticism, Mining)
kyan (Fishing, Agriculture)
regoarrarr (Mysticism, The Wheel)
shoot (Wheel, Agriculture)

Do we think novice is teching Masonry? No, that would be suicide as he can't improve a food resouce. Neither Kyan nor regoarrarr have access to a tech with bonus potential. That leaves Shoot the Moon as the player who settled on turn 0! He is working the Corn tile as well, to get that extra commerce and pulling that single hammer from the city square. Life expectancy clinches it, as the extra health from EXP is the only way I'm not tied for first. The last screen I checked was victory conditions:

[Image: civ4screenshot0017h.jpg]

From the Domination, section, I can determine there are round(10/0.0111) = 901 land tiles. According to this link, a custome continents standard sized map is 84x52 = 4368 total tiles, which wold mean 3467 water tiles huh. Clearly I have something wrong here, but I'll have to puzzle it out later...I'm late for work!

Darrell
Reply

That's 25% desert hills dude, you revealed four tiles total.
Reply

NobleHelium Wrote:That's 25% desert hills dude, you revealed four tiles total.

Well observed. Of course, that means 50% desert hills wink.

Darrell
Reply

To preempt mockage from regoarrarr when the threads open up bang:

Quote:Square: Hey Darrell, Just reading your PBEM 17 thread - are you 1st in the turn order?
me: yeah smile
Did I mess up the C&D?
I'm a total noob
Square: Dunno? wink
but....
couldn't you figure out who settled on t1 by the scores? Everyone would have 11 pts except them
me: hmm
Square: sorry t0
me: yah
that's true

Darrell
Reply



Forum Jump: