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[Spoilers - Flauros (sunrise089 and darrelljs)]

Holy Cow!

[Image: uploaded_holy-cow.jpg]

Military State is good but I didn't realise it was that good. Did the before screeny have 15 summoned skeletons in it and 2nd not by any chance or is it really that good?!?!?!
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Yeah, the free military units civics are actually much better than most people realise.

Question (because I'm a FfH noob): How many moves do Skeles have normally and then what is the max?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Yeah, the free military units civics are actually much better than most people realise.

Question (because I'm a FfH noob): How many moves do Skeles have normally and then what is the max?

Skeletons are 1 move units but I beleive they can promote up the mobility line to get more - you cannot haste them though as that affects only living units.

Edit - if summoned by a unit with spell extension 1 they get mobility 1 for free, Spell extension 2 grants mobility 2.
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Can you summon Skeles if the Vamps have no movement points?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Can you summon Skeles if the Vamps have no movement points?

Yep - you can always cast spells with no movement points.

I can hear your cogs wirring....
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It must sound like I need an oil change, having been up for the past 22 hours...still, this looks interesting...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:It must sound like I need an oil change, having been up for the past 22 hours...still, this looks interesting...

Skellies can't move on the turn they're summoned though. It was pointed out up-thread previously, but it might spoke your cogs.
Travelling on a mote of dust, suspended in a sunbeam.
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Square Leg Wrote:Did the before screeny have 15 summoned skeletons in it and 2nd not

Yes, that is the case smile. Exchange with Serdoa:

Serdoa Wrote:Well, I guess I can say thanks for the game then, that was all the force I had available too me (as the power graph will indicate to you shortly anyway so I think there is no harm done in telling you now). And thanks for the compliment on my expansion. I said in my thread already that if I hadn't gotten that lucky switch of my traits, I would never have been able to compete at all. Adding to that, that the Balseraph are a rather weak (funny especially combined with Perpentach, but nonetheless weak) civ I feel that I got shafted a little bit by the map.

Btw: Great job getting that many vampires in such short time. If I had realized earlier what you want to do with all the gold, I might have been able to react better.

Calabim Wrote:Yeah, they are not a great civ for MP because they need too much time to get up and running. Kind of like the Dwarves, I guess. They can be fun to play in SP though! We ended up saving gold for about 7 turns. Its pretty painful turning tech off for that long but it seemed like a good idea when war became likely. You might say I got the idea when I saw someone in another game mass upgrade an army of Pyre Zombies ;-).

I don't think you are done just yet, I saw some troops with my Hawk and I have to heal up, so there will likely be another grand battle ahead!

Darrell
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Serdoa is calling it way too fast. He probably can't win the game, but he can certainly annoy us and otherwise be a factor.

Krill Wrote:It must sound like I need an oil change, having been up for the past 22 hours...still, this looks interesting...

As Brian says above, skeletons are good "move+dump units" summon, like to help soak collateral or to block a road. Specters are the "move and attack" units.
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You have to admit this is funny lol:

Quote:sunrise089: hi darrell
Darrell: yo
sunrise089: is ffhpbem2 on hold?
Darrell: yeah ti was
sunrise089: ok
Darrell: read the IT thread for details
back moving now
sunrise089: wanted to make sure i hadnt missed it

Darrell
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