Quote:Darrell: And by we I mean me, because krill is a bastard
Damned straight. It seems it's the only way to stop you going off an being the RB hippy with the VW camper van. You're even considering going all the way to California for a ball game

Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[SPOILERS - PBEM17] darrelljs - Elizabeth of Egypt
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Quote:Darrell: And by we I mean me, because krill is a bastard Damned straight. It seems it's the only way to stop you going off an being the RB hippy with the VW camper van. You're even considering going all the way to California for a ball game ![]() Krill Wrote:it's the only way to stop you going off an being the RB hippy with the VW camper van Peace and love, dude. Peace and love ![]() Darrell
You forgot the understanding.
http://www.youtube.com/watch?v=8WWp67DsTk4#t=3m06s On a slightly less serious note are we sorted with the dot map now? Hill city next for city 5, then city six is the colony? Then we figure out a way to crash the economy?
You do realize when Kyan settles your arm before you can talk to him, he's not going to give you these massively-concessional clauses?
Also, you're probably only getting one trade route in Brazil because the city that you defogged to isn't connected to the rest of their empire. Brazil is the largest city and thus gets first dibs on trade routes.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. ![]() NobleHelium Wrote:You do realize when Kyan settles your arm before you make contact with him, he's not going to give you these massively-concessional clauses? I don't really know Kyan, but I'm sure your right ![]() Darrell
OK, this is what we need to do with our workers:
We need to road two tiles from the copper towards the gems/clams city site. This takes 4 turns, we then need to improve the gems, which is 8 worker turns. We need to chop the unique forests at blue, and hook up the sheep. Add in a few cottages we need 38 worker turns total here. We need to road to and hook up the corn at the northern clams site. This is a further 5 worker turns for the farm and a maximum of 5 for roads, but the roads aren't really critical and we need the borders to pop first, so I think we could do this is a later worker slave from India. Immediate needs are hooking the sheep at hill copper, roading the copper, chopping 2 forests for granary and then mining the copper, which should all be done by t54., which is a total of 15 worker turns which isn't doable with only 3 workers. We need to send a fourth down there to get everything done in time. After that though, we can start roading to the other city sites. I think it's doable for when the next set of workers comes out, but really need those 18 worker turns from 5 workers for HG chop...might be that the workers have to road so far then rush back to the capital, then go out again to the new cities. FWIW, I think we can get by with only 8 workers immediately after HG due to all of hte slaves for wb. Might be nice to slave out a granary in USSR instead of a worker. |