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[SPOILERS - PBEM17] darrelljs - Elizabeth of Egypt

Quote:Darrell: And by we I mean me, because krill is a bastard

Damned straight. It seems it's the only way to stop you going off an being the RB hippy with the VW camper van. You're even considering going all the way to California for a ball game tongue
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:it's the only way to stop you going off an being the RB hippy with the VW camper van

Peace and love, dude. Peace and love [Image: jesus.gif].

Darrell
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You forgot the understanding.

http://www.youtube.com/watch?v=8WWp67DsTk4#t=3m06s

On a slightly less serious note are we sorted with the dot map now? Hill city next for city 5, then city six is the colony? Then we figure out a way to crash the economy?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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You do realize when Kyan settles your arm before you can talk to him, he's not going to give you these massively-concessional clauses?

Also, you're probably only getting one trade route in Brazil because the city that you defogged to isn't connected to the rest of their empire. Brazil is the largest city and thus gets first dibs on trade routes.
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NobleHelium Wrote:You do realize when Kyan settles your arm before you make contact with him, he's not going to give you these massively-concessional clauses?

I don't really know Kyan, but I'm sure your right frown.

Darrell
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There is a reason we are going to be settler spaming before HG...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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OK, this is what we need to do with our workers:

We need to road two tiles from the copper towards the gems/clams city site. This takes 4 turns, we then need to improve the gems, which is 8 worker turns.

We need to chop the unique forests at blue, and hook up the sheep. Add in a few cottages we need 38 worker turns total here.

We need to road to and hook up the corn at the northern clams site. This is a further 5 worker turns for the farm and a maximum of 5 for roads, but the roads aren't really critical and we need the borders to pop first, so I think we could do this is a later worker slave from India.

Immediate needs are hooking the sheep at hill copper, roading the copper, chopping 2 forests for granary and then mining the copper, which should all be done by t54., which is a total of 15 worker turns which isn't doable with only 3 workers. We need to send a fourth down there to get everything done in time.

After that though, we can start roading to the other city sites. I think it's doable for when the next set of workers comes out, but really need those 18 worker turns from 5 workers for HG chop...might be that the workers have to road so far then rush back to the capital, then go out again to the new cities. FWIW, I think we can get by with only 8 workers immediately after HG due to all of hte slaves for wb. Might be nice to slave out a granary in USSR instead of a worker.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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This:

[Image: dotmap.jpg]

Or this?

[Image: dotmap2.jpg]

Darrell
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this
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After chatting with Krill, dotmap 3 with a the new feature of being legal:

[Image: dotmap3.jpg]

Darrell
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