I don't have any inside knowledge but it looks to me like this is a map with large dimensions (84x52) even though the size setting is standard. If you roll some maps, you will see the distance maintenance on a large toroid set to standard is practically identical to that of a standard cylinder. In other words they've given you exactly what you wanted except with fairer sea accessibility and harder circumnavigation. If you want to restart with cylindrical but such a big map it would actually be quite unfair to the org players compared to the settings you all agreed upon.
PBEM 38 Tech Thread
|
To be precise I believe distance maintenance is 101.8% of what you guys asked for. Although so far I haven't found a city that has differing distance maintenance costs on your map vs a standard cylinder - the difference probably gets lost to integer division some/most/all of the time.
Okay, I didn't check the dimensions and didn't realize they didn't match the standard size Pangaea. I apologize for my earlier explosion.
So it looks like the way to counteract toroidal maintenance is to reduce the stated map size setting then.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. NobleHelium Wrote:Okay, I didn't check the dimensions and didn't realize they didn't match the standard size Pangaea. I apologize for my earlier explosion. Not really (although it helps a bit, but increases #cities costs). The key is simply that larger maps have less distance maintenance for cities the same distance away. Of course if you made a legitimately larger map, people are going to have a wider empire and so average distance maintenance costs across the empire will be comparable. NobleHelium Wrote:Okay, I didn't check the dimensions and didn't realize they didn't match the standard size Pangaea. I apologize for my earlier explosion. Yeah, I actually didn't notice the toroid at first but seeing how huge it was I was all "I'm screwed". 101.8% of a standard cylinder seems okay, play on?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Looks like overall maintenance will be a bit higher than that (civic maintenance per city will be higher too, yes?), but I don't think we have any issues with it.
Actually no, it should be about that 102% value. Since the amount of land tiles is about what we asked for, so the total number of cities will be about the same.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
If you still prefer a restart it's easy enough to use the same map, but crop away excess water and change the wrap to cylindrical.
I have to run.
In case my vote is still relevant, I'm fine with continuing with the present map.
Although, if Commodore wins, I'm definitely going to blame it on the unbalanced map :neenernee
Only if I win by a margin of less than 2%
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I guess that means everyone gets a 4-5 turn handicap on space race.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. |