PBEM37 is approaching maturity, and I think the diplo system we have used has been interesting. It falls in between full diplo and AI diplo, as it allows for proposals to be exchanged but disallows discussion. It also limits the length of agreements. I think this has the following advantages over full diplo and AI diplo:
- Far less of a time sink than full diplo
- Diplo has less impact than with full diplo
- Minimizes the need to be creative with the truth whenever you're plotting against someone
- Discourages close in-game relations
- Makes dogpiles harder to pull off, but still allows for minor coordination if you trust each other
- Direct diplo is possible, as opposed to only having indirect AI diplo measures
Based on feedback during PBEM37 setup, most of you hated this back then and that's probably still the case. I have no problem with that, not seeking to convert anyone. I've enjoyed it a lot in PBEM37, and I hope it'll be possible to set up a game with similar diplo rules sometime. I think the chances of discussing it are better when not in the middle of trying to get a game going, so I'm putting it up for discussion here. If you want to criticize the system, by all means feel free. And if you feel the need to vent at how retarded it is, I can live with that too
I've tried to condense and simplify the rules, please let me know if anything is confusing or unclear. Note that the poll is public.
Full ruleset
1) All diplo must be in the form of proposals, discussion is not allowed. If you want to negotiate a specific proposal, send a counter proposal.
2) There is a limit to how long deals you can make, this limit goes down over the course of the game:
t0 - t75: 20t
t76 - t100: 15t
t101 - t124: 10t
t125 - game end: 5t
Players should always specify the length of agreements, if they forget or fail to specify the agreement will be considered to have max duration. Unless otherwise specified, an agreement expires at the end of the specified turn.
3) Unless otherwise specified, a proposal is only valid until the recipient starts playing his next turn. For example, if someone makes you a peace offer you can't go swipe a few cities and then accept. You're welcome to swipe the cities and send a counter proposal, of course.
4) In case an agreement is violated, limited discussion is allowed so the players get the chance to determine if there is a violation or not. All proposals are fairly clear-cut, so there should be little room for misunderstanding. If players cannot agree that a violation has happened, the aggrieved party can do little other than post about it in his spoiler thread. If he feels justified in breaking any deals he may have, he can do so. If the players do agree, they can try to negotiate compensation if the offender wishes to maintain his reputation.
5) List of proposals
- Far less of a time sink than full diplo
- Diplo has less impact than with full diplo
- Minimizes the need to be creative with the truth whenever you're plotting against someone
- Discourages close in-game relations
- Makes dogpiles harder to pull off, but still allows for minor coordination if you trust each other
- Direct diplo is possible, as opposed to only having indirect AI diplo measures
Based on feedback during PBEM37 setup, most of you hated this back then and that's probably still the case. I have no problem with that, not seeking to convert anyone. I've enjoyed it a lot in PBEM37, and I hope it'll be possible to set up a game with similar diplo rules sometime. I think the chances of discussing it are better when not in the middle of trying to get a game going, so I'm putting it up for discussion here. If you want to criticize the system, by all means feel free. And if you feel the need to vent at how retarded it is, I can live with that too
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Full ruleset
1) All diplo must be in the form of proposals, discussion is not allowed. If you want to negotiate a specific proposal, send a counter proposal.
2) There is a limit to how long deals you can make, this limit goes down over the course of the game:
t0 - t75: 20t
t76 - t100: 15t
t101 - t124: 10t
t125 - game end: 5t
Players should always specify the length of agreements, if they forget or fail to specify the agreement will be considered to have max duration. Unless otherwise specified, an agreement expires at the end of the specified turn.
3) Unless otherwise specified, a proposal is only valid until the recipient starts playing his next turn. For example, if someone makes you a peace offer you can't go swipe a few cities and then accept. You're welcome to swipe the cities and send a counter proposal, of course.
4) In case an agreement is violated, limited discussion is allowed so the players get the chance to determine if there is a violation or not. All proposals are fairly clear-cut, so there should be little room for misunderstanding. If players cannot agree that a violation has happened, the aggrieved party can do little other than post about it in his spoiler thread. If he feels justified in breaking any deals he may have, he can do so. If the players do agree, they can try to negotiate compensation if the offender wishes to maintain his reputation.
5) List of proposals