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Poll: What do you think about Limited Diplo?
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I will never support any proposal made by Catwalk or other felines
25.00%
5 25.00%
Bad idea, don't want to try it out
35.00%
7 35.00%
Undecided, might try it out sometime
30.00%
6 30.00%
I like it, would be up for trying it
10.00%
2 10.00%
Total 20 vote(s) 100%
* You voted for this item. [Show Results]

 
Limited diplo system

PBEM37 is approaching maturity, and I think the diplo system we have used has been interesting. It falls in between full diplo and AI diplo, as it allows for proposals to be exchanged but disallows discussion. It also limits the length of agreements. I think this has the following advantages over full diplo and AI diplo:
- Far less of a time sink than full diplo
- Diplo has less impact than with full diplo
- Minimizes the need to be creative with the truth whenever you're plotting against someone
- Discourages close in-game relations
- Makes dogpiles harder to pull off, but still allows for minor coordination if you trust each other
- Direct diplo is possible, as opposed to only having indirect AI diplo measures

Based on feedback during PBEM37 setup, most of you hated this back then and that's probably still the case. I have no problem with that, not seeking to convert anyone. I've enjoyed it a lot in PBEM37, and I hope it'll be possible to set up a game with similar diplo rules sometime. I think the chances of discussing it are better when not in the middle of trying to get a game going, so I'm putting it up for discussion here. If you want to criticize the system, by all means feel free. And if you feel the need to vent at how retarded it is, I can live with that too smile I've tried to condense and simplify the rules, please let me know if anything is confusing or unclear. Note that the poll is public.

Full ruleset

1) All diplo must be in the form of proposals, discussion is not allowed. If you want to negotiate a specific proposal, send a counter proposal.

2) There is a limit to how long deals you can make, this limit goes down over the course of the game:
t0 - t75: 20t
t76 - t100: 15t
t101 - t124: 10t
t125 - game end: 5t
Players should always specify the length of agreements, if they forget or fail to specify the agreement will be considered to have max duration. Unless otherwise specified, an agreement expires at the end of the specified turn.

3) Unless otherwise specified, a proposal is only valid until the recipient starts playing his next turn. For example, if someone makes you a peace offer you can't go swipe a few cities and then accept. You're welcome to swipe the cities and send a counter proposal, of course.

4) In case an agreement is violated, limited discussion is allowed so the players get the chance to determine if there is a violation or not. All proposals are fairly clear-cut, so there should be little room for misunderstanding. If players cannot agree that a violation has happened, the aggrieved party can do little other than post about it in his spoiler thread. If he feels justified in breaking any deals he may have, he can do so. If the players do agree, they can try to negotiate compensation if the offender wishes to maintain his reputation.

5) List of proposals
NAP
Simple NAP between the players. Artist bombs are considered a hostile action.

Border agreement
Determines borders between the players until a specified turn. Automatically includes a NAP for the duration of the agreement as it would have no value otherwise, but it's a good idea to specify this to avoid confusion. Borders can be defined with text or a minimal screenshot.

Trade
Any deal can include trade of units, resources, gold or cities. Screenshots may not be shared, map trading with Paper is allowed. Specifying where units are to be delivered is fine.

Close borders
Lets you propose that someone closes borders with another player. Is usually a mutual proposal, but not necessarily.

Limit EP spending
Lets you propose that both players limit their spending to specified EP amounts. It isn't necessary that this is mutual or set to the same amount for each player.

Declare war
Lets you propose that the other player (or both of you) declares war on another player at a specified turn. Can include a requirement to freeze all diplo for x turns after declaration. Does not and cannot include any requirements that actual war is waged.

Wonder agreement
Lets you propose that you or the other player refrains from building a specific wonder.
Reply

I think the idea is interesting but the details are somewhat retarded. wink

I think just playing AI diplo with the SP diplo proposals enabled is probably better. Or put another way, the diplo should be performed in-game, with the game engine (barring bugs) as arbitrator. A mod that expanded the in-game diplo options somewhat would be great.
I have to run.
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This seems a creative way to address the concerns of certain parties* but nonetheless overly complicated.

*: There is an extraordinarily bitter and spiteful part of me that thinks that some people not liking Full Diplo is like, say, me not liking demographics C&D work - it's annoying because it potentially screws up my strategies learned from SP, and I'm bad at it so I can't counter it. lol That said, that part of me is just a temperamental moody bitch and so I try to keep her gagged and tied up in my brain-attic.
Participant in:
PBEM45, "Greens" Division (Sury of Carthage)
RB Demogame 1 pirate
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While doing it in-game (in theory) has very large benefits, I think it would lead to a very complex interface or be very limiting. Would it be realistic to include things like that in a mod?

What about the system as is would be dissatisfactory to you? Got an example of a situation that it wouldn't work well for?
Reply

(October 28th, 2012, 17:54)Catwalk Wrote: While doing it in-game (in theory) has very large benefits, I think it would lead to a very complex interface or be very limiting. Would it be realistic to include things like that in a mod?

What about the system as is would be dissatisfactory to you? Got an example of a situation that it wouldn't work well for?

(October 28th, 2012, 17:30)Catwalk Wrote: 1) All diplo must be in the form of proposals, discussion is not allowed. If you want to negotiate a specific proposal, send a counter proposal.

Admirable. But then:

(October 28th, 2012, 17:30)Catwalk Wrote: If the players do agree, they can try to negotiate compensation if the offender wishes to maintain his reputation.

Uh, no.

And these need better definitions:

(October 28th, 2012, 17:30)Catwalk Wrote: NAP
Simple NAP between the players. Artist bombs are considered a hostile action.

Border agreement
Borders can be defined with text or a minimal screenshot.
I have to run.
Reply

(October 28th, 2012, 18:09)novice Wrote:
(October 28th, 2012, 17:30)Catwalk Wrote: 1) All diplo must be in the form of proposals, discussion is not allowed. If you want to negotiate a specific proposal, send a counter proposal.

Admirable. But then:

(October 28th, 2012, 17:30)Catwalk Wrote: If the players do agree, they can try to negotiate compensation if the offender wishes to maintain his reputation.

Uh, no.
Isn't that basically exactly what would happen in a full diplo game? Someone breaks a deal by intent or accident, you first present him with the evidence. If he says "screw you", nothing you can do about it. I was just emphasizing that a little more discussion is allowed in this situation.
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I don't want to play full diplo. Your ruleset can't disallow negotiations but then allow it in case of disputes.
I have to run.
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The whole point is to remove NAPs from the game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(October 28th, 2012, 18:23)novice Wrote: I don't want to play full diplo. Your ruleset can't disallow negotiations but then allow it in case of disputes.

Yeah, this. Also, NAPs need to die. Settling agreements also need to die, but those are useless without a NAP anyway.
Reply

(October 28th, 2012, 17:43)novice Wrote: I think the idea is [strike]interesting but the details are somewhat[/strike] retarded. wink

FTFY
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