[SPOILERS] PB9 Lurker Thread
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Actually, this could be a fun exercise. Given the starts that we can see (and I'm going to put them all in spoilers in this post) how would you open for each one?
(January 11th, 2013, 13:48)Serdoa Wrote: Move the scout first, find out if something worthwhile is hidden in the fog (probably move him 1-1 on the GLH, there are a bunch of forests to the west it seems, but maybe something worth in the south - you could go 7-4 instead, but I think you can find out with fog gazing that those are only forests (no resources)). BW can't be done before T33 if you settle in place. Not enough commerce. Can't finish AH until T13 either, so settling on the plains hill isn't even that good, because you are still commerce limited and only get the pig hooked two turns before settling in place or 1N rather than 3. You can get the pig hooked and then get the worker onto the grass hill before you can finish Mining (you finish it eot T21 because you lose commerce from working the pig over the sheep, and FWIW working the sheep over the pig whilst building the worker saves a turn on AH). Hooking the sheep second uses 2 worker turns just to move to the damned sheep and you get no hammers into a settler that way so I don't know if it is that good. The grass hill is 1/5 when building the settler after all, so perhaps growing to size 3 whilst waiting for the mine to finish is the best thing to do, worst case you can slave that pop after BW comes in. (January 11th, 2013, 14:01)Sareln Wrote: Actually, this could be a fun exercise. Given the starts that we can see (and I'm going to put them all in spoilers in this post) how would you open for each one? probably sending the scout SWSW and reconsider Quote: ragequit ... or sending scout SWSW Quote: if there are waves in the waters in the fog to the southeast, then move scout SE,S ... it might be worthwhile settling there even with a bit of tundra Quote: SIP, building a worker, while researching Mining->BronzeWorking->AnimalHusbandry, followed by building a single workboat while waiting on getting to size 3 to build a settler (worker starting with farming rice and then probably mine the sheep), scout around for interesting stuff Quote: Cheer and settle sugar (weakest improved tile in the game IMHO, and it gives 3f from settling on it ... sign me up), starting Worker moving directly towards Bronze working followed by pottery Quote: though one ... either SSE or ESE (later if the water got waves) and reconsider Quote: sending scout SSE and most likely settle 1e ... probably starting with getting a warrior since a worker won't have much to do given the need to get to animal husbandry to improve food (January 11th, 2013, 14:21)Krill Wrote: BW can't be done before T33 if you settle in place. Not enough commerce. Can't finish AH until T13 either, so settling on the plains hill isn't even that good, because you are still commerce limited and only get the pig hooked two turns before settling in place or 1N rather than 3. You can get the pig hooked and then get the worker onto the grass hill before you can finish Mining (you finish it eot T21 because you lose commerce from working the pig over the sheep, and FWIW working the sheep over the pig whilst building the worker saves a turn on AH). Hooking the sheep second uses 2 worker turns just to move to the damned sheep and you get no hammers into a settler that way so I don't know if it is that good. The grass hill is 1/5 when building the settler after all, so perhaps growing to size 3 whilst waiting for the mine to finish is the best thing to do, worst case you can slave that pop after BW comes in. My bad, forgot that we are on normal speed in PBs always. All that talk from me was considering quick speed. And all done in my head with the timings I'm used to from most of the PBEMs.
Figured it would be, but TBH I was thinking the same thing. The main problem for these starts is that large and huge map sizes really do slow down the tech pace, and those players stuck going AH first are going to be 15 turns late to BW.
(January 12th, 2013, 08:48)Cornflakes Wrote: Once a scout is gifted he will not be destroyed. He'll just get passed around. In fact, this might require fewer total hammers if the scouts continue to bounce back and forth (unless a player decides to hoard them). Would it be apropos if Twinkletoes hoarded the scouts in case someone invaded him? Running the TT defense with scouts built by someone else would be amusing, especially if it worked. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
I'm going to pay special attention to how the players handle these starts and what lurkers would do with it. Starting properly always seems to be a weakness of mine and I wonder if that's more lack of experience or lack of knowledge.
I'm actually really interested in lurking this... I can't look away.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Well AT has the best start. Commodore is #2.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
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