January 20th, 2013, 15:24
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I see Hammam as +2 from Hanging Gardens (even if you lose the race), and the option to grow your capital a little bit more.
January 20th, 2013, 17:37
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By the way Commodore, you're going to get a crab start after that pick.
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January 20th, 2013, 18:37
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Obvious start is obvious.
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January 20th, 2013, 18:45
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Curse Dazed for lucking out?
January 20th, 2013, 18:50
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I'd say AT got lucky is what jumped out at me first, but fair point.
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January 20th, 2013, 18:54
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(January 20th, 2013, 18:45)Commodore Wrote: Curse Dazed for lucking out?
How so?
January 20th, 2013, 18:54
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Egypt and double AH food at a guess.
Current games (All): RtR: PB80 Civ 6: PBEM23
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January 20th, 2013, 19:22
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AH>Pottery>Hunting>Mining>BW, cow>sheep>road to SW, worker>warrior>settler@2, settle to overlap sheep/cow, granary at size 2.
Hunting>AH>Mining>BW>Pottery, Deer>Sheep>Cow, worker>warrior>scout/warrior>settler@3, settle for deer overlap.
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January 20th, 2013, 19:25
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Nicolae too, good for the non-Exp guys! At least don't lose any hammers. I think the Hunting path might be better, but I have five turns to choose.
January 20th, 2013, 19:25
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Where you going to move the warrior?
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