I like the map too.
[SPOILERS]Lurking You Is Easy Cause You're Beautiful - PBEM48 Map & Lurker Thread
|
Theres a pretty awesome alternative coastal capital 2W of the current spot. I could nudge the food about a bit to make that less quality but honestly, I don't think its a game breaker, just a different decision. But if anyone thinks I should, speak up.
I've got some dirt on my shoulder, can you brush it off for me?
I wouldn't have added another food resource as the map looks pretty full of them, but it's not a big deal.
I think settling in place will be better than moving. Either way it's fine. Out of curiosity, did you make any changes other than the plains hill -> plains cow? I'm interested in what the script does.
Yeah, I tweaked a couple things. Let's see, I swapped the copper and the iron at the start location. The closer horse was W-SW of where it is now. The crab in the home lake was 1E of silks, I moved it so it wouldn't be part of the capital. I added stone to the 1-tile island in the inland seas. And I swapped a deer out for a furs in the middle portion. I debated tweaking a bit more but I didn't trust myself not to screw up and forget to do it in one of the segments. By and large, I was pretty pleased with what the script put out (as I almost always am - really good job with it, Seven!)
I've got some dirt on my shoulder, can you brush it off for me?
You should have bulldozed all of Commodore's food and replaced them with plains cows.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Well it seems I lost out on the Lurker thread naming rights. Ah well, such is life.
As regards analysing the map, I'm useless, so I'll keep schtum on that.
Travelling on a mote of dust, suspended in a sunbeam.
Picks analysis:
Nicolae: Mansa Musa Not a fan, I think these two traits pull in different directions. financial says to build lots of cottages, while spiritual says to invest into religion and great people. While financial is a top trait, I think there were better traits to pair with it. I even think there were better traits to pair with spiritual. Mostly Harmless: Bismarck I don't think I'd call this pick optimal (as I think industrious is a bit underpowered compared to some other options), but I respect it. It's a good combination - one trait that gives you something to focus on, plus another trait that takes a heavy burden away from you (granary cost). Dazed: Darius Highest raw value pick but with some mild anti-synergy. I think financial edges out expansive as the most powerful trait here, and organized is the strongest trait that doesn't have any of its pairings banned. But I would rather have... AT: Mehmed Probably the second-highest raw value pick and it's a good combination. One economy trait and one speed. If I were going first I would pick this guy or Zara Yaqob. Commodore: Isabella of Sumeria I consider Sumeria the best civ for this map excluding the banned India and Inca. All the talk about vultures losing to axes notwithstanding, no one cares about that crap because who is honestly expecting to attack someone with axes? It's just not a good idea on this map in any way. Vultures are better city defenders than axes, so I consider them a positive. Meanwhile ziggurats are certainly an improvement over courthouses, which you will definitely want to build on this map, because it's a toroid. And of course agriculture and wheel are the best starting techs in a vacuum. Isabella seems like a pretty good choice. I mean I'd prefer Mehmed, but what can you do? Creative is a mildly bad combination with Sumeria because as creative you'd often like to get code of laws before priesthood. Spiritual shares a role (border-popping) with creative but is priesthood-friendly, so that seems good. And expansive seems like the best partner to that. AT: Holy Roman Empire In exchange for some bad starting techs, he gets better courthouses. I'm not sure if this is worth it. I do think he has the best leader to pair with HRE, but I believe Egypt was a better civ pick for him. Dazed: Egypt Pretty obvious choice and a good one. The agriculture/wheel civs are the way to go, and Egypt is probably second best because it has some good early game stuff. Early military on these maps seems to be warriors -> chariots -> spearmen. If you are Egypt you can just stop at the chariot step! And obelisks always seem to be more useful than you'd expect. Mostly harmless: Ottomans One of the lamer agri/wheel civs since their UU is a musket and the UB isn't that useful. France is the other one and I think it's marginally better here because 2-movers are really nice on this map where your front is actually a giant circle around your empire. Nicolae: France Best pick available. |