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[SPOILERS] PB9 Lurker Thread

Dunno, any of the other second city plants don't look much better than that. He has a worker there and he is CRE, it's a big map and that gets him horse. I can't say it's a bad idea, it's more on the execution of the plan that things go wrong.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Most of these guys don't understand the basic idea of roading to a city before founding it.

I might have planted SW of the cow (2N of the fish) which makes for a more balanced and slightly closer city, but doesn't pick up horse. But for a first plant I'd probably have planted SE of the hill pig much closer to home, which is a pretty good city long term with a lighthouse. He's pegged that spot too, so that's good.
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(February 3rd, 2013, 02:40)NobleHelium Wrote: Most of these guys don't understand the basic idea of roading to a city before founding it.

I might have planted SW of the cow (2N of the fish) which makes for a more balanced and slightly closer city, but doesn't pick up horse. But for a first plant I'd probably have planted SE of the hill pig much closer to home, which is a pretty good city long term with a lighthouse. He's pegged that spot too, so that's good.
He could have go for a second worker and road towards gold with both, but i dont know if he had what to do with first one until whel arrived.
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(February 3rd, 2013, 02:40)NobleHelium Wrote: Most of these guys don't understand the basic idea of roading to a city before founding it.

What's the math behind this again? I just took it on as dogma after a while...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I don't think anyone's done any rigorous mathematical analysis on it. But roading to the city lets you spend fewer turns moving the settler, and the worker is already in place to improve the new city once it's done roading (plus you get trade routes). If you don't have enough worker force to build the road, then you probably don't have enough worker force for the new city. In Starcraft, a fast expansion strategy doesn't involve saving up 400 minerals to build a second nexus immediately, you build up to 12-14 probes before going for a second nexus. It's the same idea. As mackoti says, if you want to go for a farther first city plant, a possible solution is more workers before the settler.
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... and now someone is whining about 2nd capital ring grassland copper... mischief
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Regarding Commobrick's copper, mids mids mids spears spears spears nod

Looks like a cottage incubator city to me, so not bad all in all.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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lol at the number of tears created by AT landing Buddhism.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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The battle for early game wonders/religions is fraught with the tears of the defeated.

Which is why usually I just say screw it and pick Creative instead lol
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(February 10th, 2013, 16:33)superjm Wrote: The battle for early game wonders/religions is fraught with the tears of the defeated.

Which is why usually I just say screw it and pick Creative instead lol

Right. You get what you push for, not what you say: "Oh, this would be nice to have so I'm just going to mosey on over here and here first..."
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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