Quick look at our city overview:
Yes, a city producing 4 hammers/turn is currently our leading manufacturer. Pathetic . Still though - that Culvers 13F surplus at sz4 is HOT. Love it. Excessive probably, but the dotmap we've captured here makes it pretty difficult to adequately share off those foods. Once Culvers bumps up a few more sizes we should build another settler/worker out of it, but that can wait a bit longer since we're about to settler our last planned coastal spot on the island. We also could really use a missionary out of there after we double-revolt next turn. GNP graph is mildly amusing:
Yes, this is our only graph that is not COMPLETELY pathetic. I took around at city counts, and here they are:
That top 5 is not that far off from being a top 3, as there's a bit of a dropoff between Slowcheetah and Lewwyn/Serdoa I suspect, although it's hard to confirm. I keep including Lewwyn here purely on reputation + the fact that his civ is amazing in the late game, but he's lagging behind. Serdoa can get away with fewer cities on the back of his collection of great wonders - I imagine he'll try to convert that into a military advantage later in the game. It is interesting to me that Slowcheetah still has completely protected his core from having its map passed around, so we still have no clue what that looks like. About this region:
Let's really hope this front + Commodore/Serdoa become sources of conflict. If so, we stand a great chance of lasting quite awhile. If they don't, things may get dicey for us as soon as Galleons are in the water. Although really, Plako especially has more than enough land on his continent to launch a spaceship. Commodore does too, but I think Serdoa is in a better position to threaten it than anyone is with Plako. No surprise - Plako is the favorite here I think. Raise you hand if you predicted that pregame?
*everyone raises their hands*
Yes, a city producing 4 hammers/turn is currently our leading manufacturer. Pathetic . Still though - that Culvers 13F surplus at sz4 is HOT. Love it. Excessive probably, but the dotmap we've captured here makes it pretty difficult to adequately share off those foods. Once Culvers bumps up a few more sizes we should build another settler/worker out of it, but that can wait a bit longer since we're about to settler our last planned coastal spot on the island. We also could really use a missionary out of there after we double-revolt next turn. GNP graph is mildly amusing:
Yes, this is our only graph that is not COMPLETELY pathetic. I took around at city counts, and here they are:
Quote:People Who Can Win
Commodore: 16
Plako: 15
Slowcheetah: ?
Lewwyn: 11
Serdoa: 10
---------
People Who Cannot Win
Azza: 10
Scoopin: 10
Brick: 10? (give or take about 1)
Xenu: 5
Merovech: 6? (minimum)
That top 5 is not that far off from being a top 3, as there's a bit of a dropoff between Slowcheetah and Lewwyn/Serdoa I suspect, although it's hard to confirm. I keep including Lewwyn here purely on reputation + the fact that his civ is amazing in the late game, but he's lagging behind. Serdoa can get away with fewer cities on the back of his collection of great wonders - I imagine he'll try to convert that into a military advantage later in the game. It is interesting to me that Slowcheetah still has completely protected his core from having its map passed around, so we still have no clue what that looks like. About this region:
Let's really hope this front + Commodore/Serdoa become sources of conflict. If so, we stand a great chance of lasting quite awhile. If they don't, things may get dicey for us as soon as Galleons are in the water. Although really, Plako especially has more than enough land on his continent to launch a spaceship. Commodore does too, but I think Serdoa is in a better position to threaten it than anyone is with Plako. No surprise - Plako is the favorite here I think. Raise you hand if you predicted that pregame?
*everyone raises their hands*