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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

Quick look at our city overview:

[Image: t142_cities.JPG]

Yes, a city producing 4 hammers/turn is currently our leading manufacturer. Pathetic lol. Still though - that Culvers 13F surplus at sz4 is HOT. Love it. Excessive probably, but the dotmap we've captured here makes it pretty difficult to adequately share off those foods. Once Culvers bumps up a few more sizes we should build another settler/worker out of it, but that can wait a bit longer since we're about to settler our last planned coastal spot on the island. We also could really use a missionary out of there after we double-revolt next turn. GNP graph is mildly amusing:

[Image: t142_gnp_glh.JPG]

Yes, this is our only graph that is not COMPLETELY pathetic. I took around at city counts, and here they are:

Quote:People Who Can Win
Commodore: 16
Plako: 15
Slowcheetah: ?
Lewwyn: 11
Serdoa: 10

---------
People Who Cannot Win
Azza: 10
Scoopin: 10
Brick: 10? (give or take about 1)
Xenu: 5
Merovech: 6? (minimum)

That top 5 is not that far off from being a top 3, as there's a bit of a dropoff between Slowcheetah and Lewwyn/Serdoa I suspect, although it's hard to confirm. I keep including Lewwyn here purely on reputation + the fact that his civ is amazing in the late game, but he's lagging behind. Serdoa can get away with fewer cities on the back of his collection of great wonders - I imagine he'll try to convert that into a military advantage later in the game. It is interesting to me that Slowcheetah still has completely protected his core from having its map passed around, so we still have no clue what that looks like. About this region:

[Image: t142_plako_south.JPG]

Let's really hope this front + Commodore/Serdoa become sources of conflict. If so, we stand a great chance of lasting quite awhile. If they don't, things may get dicey for us as soon as Galleons are in the water. Although really, Plako especially has more than enough land on his continent to launch a spaceship. Commodore does too, but I think Serdoa is in a better position to threaten it than anyone is with Plako. No surprise - Plako is the favorite here I think. Raise you hand if you predicted that pregame?

*everyone raises their hands*
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If plako wins, does that mean Aztecs are OP?

If you are posting graphs, may i suggest the culture graph? Currently my favorite, just in appearance, although gnp is pretty awesome too.

With developing cities...
* I think we stay on the hamlet. That 2f won't change the timing of growing to size 4 or size 5, so i think we go with the extra commerce.
* With missionaries, keep in mind we need a hindu city to build the missionary. I think once we get some mines then TGIF would do ok, otherwise maybe JJ?
Suffer Game Sicko
Dodo Tier Player
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If plako wins, it's probably because he's the most consistent and best player in the game. wink
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(March 5th, 2013, 18:57)NobleHelium Wrote: If plako wins, it's probably because he's the most consistent and best player in the game. wink

If i have to explain it to other ppl then i'll admit that the joke fell flat
Suffer Game Sicko
Dodo Tier Player
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Yay I'm consistent.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(March 5th, 2013, 18:57)NobleHelium Wrote: If plako wins, it's probably because he's the most consistent and best player in the game. wink

http://en.wikipedia.org/wiki/Joke
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I do think Rb Mod buffed aztec too much. They basically get to completely escape the whipping nerf, which was the 2nd most sweeping nerf in the mod.

First? nukes.

That's not the only reason Plako is doing well, but Aztecs rock in RB mod.
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Revolt turn, so not much to report. I did take a shot of the demos at break-even before revolting:

[Image: t143_demos.JPG]

Break-even bpt is now at 97 thumbsup. Food is finally in the triple digits for the first time all game. Anyways, Plako actually did NOT accept our map trade like we thought - I noticed there's still a full column that has not been defogged lol. So I re-offered.

[Image: t143_plako_map.JPG]

Civic swap time:

[Image: t143_revolt.JPG]

Something I noticed:

[Image: t143_coast.JPG]

Them be islands I think. Let's prioritize getting one of our first missionaries into Five Guys so that we can pop the borders and go explore over here. If we have some easy backline islands to settle, we should do that. Quick look at Xenu:

[Image: t143_xenu.JPG]

Otherwise, slow turn. Workers just doing the obvious thing while we sit in revolt.
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So scooter tells me that Metal Casting will be ours in 6 turns. Sadly building a forge 2t earlier than the plan does not speed up the great person in Sid's Sushi frown

And when we thought about it, we realized we didn't even want the additional GE points. I meant, what are we going to do with a GE here? (Scooter's answer: rush Moai. I kind of like that if we end up with one.)

Edit: Commodore asked for 10g for his world map and we took it. Now we're looking at slowcheetah's lands and wondering why life is so unfair
Suffer Game Sicko
Dodo Tier Player
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Welp, we got Commodore's map, and there's some interesting things. Looks like what I said about slowcheetah not handing out his map to anyone was wrong. So here's a full shot, starting with the most interesting:

[Image: t143_islands2.JPG]

Talk about a mixed bag here. Tons of islands we could colonize, but I'm not thrilled at the idea of competing and having potential conflict with slowcheetah. He's got, like, 10x our pop lol. Just north of here:

[Image: t143_islands3.JPG]

Holy fish. Moving to the right (east), here's the western side of his empire:

[Image: t143_islands4.JPG]

Here's his pretty gorgeous core:

[Image: t143_slowcheetah_core.JPG]

And his northern border with Plako:

[Image: t143_slowcheetah_north.JPG]

He's definitely got enough land to launch a spaceship, so he's a real contender IMO. Remains to be seen if he's experienced enough to keep pace as the game continues.
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