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RBP12 IT and Tech Issues Thread

(May 17th, 2013, 12:58)slowcheetah Wrote:
(May 17th, 2013, 12:53)Gavagai Wrote: Also, do I assume correctly that we are not playing it until vassals and difficulty level are fixed?

Oops, press enter habit is deeply ingrained
scared
Yeah, I'm not happy about my past behaviour either. shakehead
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So we need to start over with correct settings?
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I sent a PM to Krill and sunrise to please check on it. I assume we have to.
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then i'll wait till tomorrow morning before playing ... suits me fine since its past midnight and i'm really to tired to think hard on what i'm going to do
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Checked the WBS, it shows monarch difficulty and vassals off. sunrise needs to rehost and ensure those settings are correct in the PB client (difficulty and game settings can be altered).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Does that mean that we can play along? Or we should need for Sunrise to rehost?
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Wait for a rehost.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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You should wait. In case anyone played already, be sure to play it exactly the same way in the new one.
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(May 17th, 2013, 12:51)Gavagai Wrote: Interesting - I should have received this message too (that my files are different) but for some reason I haven't. I checked what can cause it and found out that I have Better BTS AI installed on top of a base game. Completely forgot about it as I didn't play unmodded BTS for ages. AFAIK it shouldn't be a problem as long as I can log in and until we don't kick any other player to AI.

Uhm, revert to vanilla please. We don't really have a comprehensive idea of what that mod changes (even though it's called an AI mod). You can install it in your CustomAssets the next time you want to do an SP game with it, and then rename your CustomAssets folder (so that the game doesn't read from it) when you need to connect to an MP game. Then you can restore the CustomAssets folder the next time you play SP.
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(May 17th, 2013, 17:40)Jowy Wrote: You should wait. In case anyone played already, be sure to play it exactly the same way in the new one.

(May 17th, 2013, 19:21)NobleHelium Wrote:
(May 17th, 2013, 12:51)Gavagai Wrote: Interesting - I should have received this message too (that my files are different) but for some reason I haven't. I checked what can cause it and found out that I have Better BTS AI installed on top of a base game. Completely forgot about it as I didn't play unmodded BTS for ages. AFAIK it shouldn't be a problem as long as I can log in and until we don't kick any other player to AI.

Uhm, revert to vanilla please. We don't really have a comprehensive idea of what that mod changes (even though it's called an AI mod). You can install it in your CustomAssets the next time you want to do an SP game with it, and then rename your CustomAssets folder (so that the game doesn't read from it) when you need to connect to an MP game. Then you can restore the CustomAssets folder the next time you play SP.

I would like to mention that I think that both of these are very important.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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