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I love how Bigger's worker actions in Jowy's land has both Jowy and AT confused.
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I love even more how Jowy thinks that it was AT who spy-sabotaged his iron supply (it was Bigger).
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
July 4th, 2013, 09:20
(This post was last modified: July 4th, 2013, 09:20 by MindyMcCready.)
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This game is looking more and more like Civ3 against the AI.
Cornflakes is good and ready to execute the plan that will likely give TT/Bigger (the one who stole all of CF's hard earned Azzaland) the victory. It also has fair odds of getting Cornflakes eliminated before Jowy given that he has enemies on all sides. 2metra wants to rumble, Bigger sees little reason for peace (TT who knows?). IF CF takes MASH he's really going to be stretching his front and either way he'll be exposed to cannon attack in the near-term. That stretched out front may mean some easy picking for Commodore.
I find this move disappointing on many levels. My first and second cheering choices are AT for nice guy and history then CF because of his frequent posts, new underdog status, and my desire to see vengence extracted in general on attackers.
AT's reaction is going to be a big question mark. If CF razes MASH, well that should mean war until the end of the game. There's just no reason for CF to want to do this in my mind. SWAT sure, you can make a military security rationale but you'd probably be best razing the city and keep a DMZ. Even worse if CF tries to keep MASH because I'm not sure what's supposed to stop AT from attacking out from Quincy, taking SWAT back and stranding CF's MASH army.
C'mon veterans! Feedback! Do any of you see any validity in CF move? And what would be your response were you AT? This thread should be hopping with all these wars,...
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Well obviously there is absolutely no good reason to keep a city that's next to AT's capital culture. I definitely liked CF's attacks earlier because they were very well executed and Azza planting far flung cities with no defense needed to be punished or else he would (theoretically) run away with the game. At this point Cornflakes just wants to attack everyone and while his moves are generally valid opportunism, it definitely doesn't make sense to be declaring war on the world. On top of that there is tech trading so who knows who will win. That's why I barely pay attention to this game and I don't even think about what the players should be doing.
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Yeah, tech trading is a terrible setup. Really removes a strategic decision and makes killing off an opponent very difficult.
So that's why all you veteran types are disinterested.
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Not even a single catapult! Totally game over if not for Cornflakes.
(July 4th, 2013, 14:40)Jowy Wrote: (July 3rd, 2013, 15:11)flugauto Wrote: Didn 't we have chariots to capture workers? Or are the chariots long dead?
Do you draft?
Didn't end up building chariots, made scouts instead to keep an eye on our neighbors.
I revolted to Nationhood now. Maybe I should have done it a turn or two earlier when it was clear AT is coming for us.
Btw we are -40 GPT while in Anarchy because of trades
AT unit count: (all units near our borders)
10 grenadiers
7 cannons
13 knights
1 musket
3 mace
10 longbows (most will probably stay behind)
Our unit count:
Eden Prime:
3 muskets
2 mace
3 pikes
16 longbows
Citadel:
2 muskets
1 mace
7 longbows
5 pikes
Thessia:
2 mace
1 spear
Moving around:
1 musket
1 pike
1 longbow
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Tech trading is a no win situation: people don't like playing with it because it speeds up game play to the extent that warfare just isn't possible unless you push the difficulty really high which has unpleasant side effects, but without it the game play devolves into a straight forward tech race where early warfare gets punished by third parties. NTT PB games are often demoralizing because no matter how well you play a game the team that wins is usually just allowed to tech and expand in peace (ie gets to play a better farmers gambit), at least NTT PBEM games are small enough that any player has the ability to impose their will onto a game before someone runs away with it.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Come on now, there was plenty of medieval warfare this game. I think it's only diplo + TT that makes classical-medieval age warfare untenable.
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OK, I'll add the caveat: on reasonable maps with reasonably skilled players. I disagree that the start was particularly fair to azza to the extent that it required too many gambles to have much of a chance of winning the game, so any warfare used to take him out doesn't really count. That said, how many of hte leaders in this game have purposefully built armies to go an attack people and actually benefitted from it (as opposed to building an army to defend and once hte threat has passed opportunistically used it to attack?)
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
July 8th, 2013, 22:41
(This post was last modified: July 8th, 2013, 22:42 by NobleHelium.)
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Well, that is just abject failure on AT's part. Worse than Gaspar in FFH7.
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